D&D (2024) Poll) Will the DMG2024 have Infinite Quivers?

Will there be a common "Endless Quiver" item?

  • Yes!

    Votes: 33 49.3%
  • Never!

    Votes: 34 50.7%

I generally go with a pretty basic rule that weapons requiring ammunition consume 1 sp worth of ammos per fight.

So a PC writes, like, "arrows, 6 sp" on their sheet and they are good for 6 fight worth of shots.
 

log in or register to remove this ad

Poll needs a third option: "Yes, but it will not be 'common'".

An item like this is fine but it IMO should be fairly rare. Making Bags of Holding common was IMO a huge mistake; something like that should be a true prize that parties go out of their way to find or acquire, or consider themselves lucky if they stumble on one as adventure loot.

Ditto for something like an Endless Quiver. (or my homebrew version, the very rare self-loading bow that provides its own ammunition)
 

I once homebrewed a magical "bow of magic missiles." Whenever you fire it, it automatically creates a glowing magical arrow that never misses and deals 1d4+1 points of force damage on a hit. An important distinction: it does not cast the magic missile spell, which would create multiple bolts. It never misses, and it never runs out of ammo, but it only shoots one bolt on the Attack action.

Sure, some classes can shoot twice when they use the Attack action (and would get up to 2 bolts per turn out of it), and Fighters and Monks have other ways to get even more. But it didn't matter. As soon as the players discovered it only shoots one bolt and only does 3 damage (on average) per hit, they sold it to the nearest merchant.

Ah well. I thought it was nice. (shrug)
 
Last edited:

I once homebrewed a magical "bow of magic missiles." Whenever you fire it, it automatically creates a glowing magical arrow that never misses and deals 1d4+1 points of force damage on a hit. An important distinction: it does not cast the magic missile spell, which would create multiple bolts. It never misses, and it never runs out of ammo, but it only shoots one bolt on the Attack action.

Sure, some classes can shoot twice when they use the Attack action (and would get up to 2 bolts per turn out of it), and Fighters and Monks have other ways to get even more. But it didn't matter. As soon as the players discovered it only shoots one bolt and only does 3 damage (on average) per hit, they sold it to the nearest merchant.

Ah well. I thought it was nice. (shrug)
That's one of those items that really rocks at low level but slowly loses its appeal as the levels advance. I'm fine with that.
 

I once homebrewed a magical "bow of magic missiles." Whenever you fire it, it automatically creates a glowing magical arrow that never misses and deals 1d4+1 points of force damage on a hit. An important distinction: it does not cast the magic missile spell, which would create multiple bolts. It never misses, and it never runs out of ammo, but it only shoots one bolt on the Attack action.

Sure, some classes can shoot twice when they use the Attack action (and would get up to 2 bolts per turn out of it), and Fighters and Monks have other ways to get even more. But it didn't matter. As soon as the players discovered it only shoots one bolt and only does 3 damage (on average) per hit, they sold it to the nearest merchant.

Ah well. I thought it was nice. (shrug)
What were you expecting them to do with it?
 


Um, use it? More than once? At least until they could afford a crossbow? I'm not really sure what I expected really.

I guess the unlimited ammo and perfect hit rate couldn't compete with the almighty DPR.
They probably would have used it if it was a fair trade for DPR. Any other ranged weapon, you deal more than three without even picking up the dice most of the time.

Being ammoless is quality of life thing, not really in balance with actual combat usefulness. Auto-hit is powerful, but not powerful enough to just do chip damage.

If it averaged out to five or six, it'd be way more attractive but even then just one attack doesn't leave the wielder a lot of places to do much fun stuff in combat.
 

Poll needs a third option: "Yes, but it will not be 'common'".

An item like this is fine but it IMO should be fairly rare. Making Bags of Holding common was IMO a huge mistake; something like that should be a true prize that parties go out of their way to find or acquire, or consider themselves lucky if they stumble on one as adventure loot.

Ditto for something like an Endless Quiver. (or my homebrew version, the very rare self-loading bow that provides its own ammunition)

I'd like to see varying quality of a bag of holding.
 

I once homebrewed a magical "bow of magic missiles." Whenever you fire it, it automatically creates a glowing magical arrow that never misses and deals 1d4+1 points of force damage on a hit. An important distinction: it does not cast the magic missile spell, which would create multiple bolts. It never misses, and it never runs out of ammo, but it only shoots one bolt on the Attack action.

Sure, some classes can shoot twice when they use the Attack action (and would get up to 2 bolts per turn out of it), and Fighters and Monks have other ways to get even more. But it didn't matter. As soon as the players discovered it only shoots one bolt and only does 3 damage (on average) per hit, they sold it to the nearest merchant.

Ah well. I thought it was nice. (shrug)

Sounds like a mistake to me.

Sometimes automatically hitting is very strong.
 


Remove ads

Top