FireLance
Legend
I would tend to consider these class abilities, since you could only obtain them by being a member of the right class.pawsplay said:Those are still skills.
I would tend to consider these class abilities, since you could only obtain them by being a member of the right class.pawsplay said:Those are still skills.
Steve's example may be over the top.Korgoth said:Wow. Both of you guys like simultaneously discovered that some people are too immature to be able to handle role playing games. That's totally uncanny.
Yes, in the absence of a comprehensive skill system, the DM would just have to wing it. Presumably, he would break the entire process down to a number of random rolls, assign a chance of success for the PC at each stage, and either roll the dice himself or get the player to roll if the PC has a chance of influencing the outcome.Derren said:So how do you decide if that works or not? Abitrary decisions? "Rolling under the ability score" which when the attributes are maxed is a auto success?
That .... is incorrect.Derren said:A skill system is necessary for serious roleplay.
Sure, or something else. 'Whatever works' is a good guiding principle.So how do you decide if that works or not? Abitrary decisions? "Rolling under the ability score" which when the attributes are maxed is a auto success?
Insulting people is against the rules. Don't do it.Korgoth said:Wow. Both of you guys like simultaneously discovered that some people are too immature to be able to handle role playing games. That's totally uncanny.
Yes, clearly if your players are developmentally 8 year olds and/or your DM is a complete toolbox, your role playing game is going to suck. Next issue.
I played D&D without a skill system from 1981 to 1985; so that would be a YES by definition. At Gen Con 2005, I played Expert D&D with Korgoth with no skill system. At Gen Con 2006, I ran a Gamma World game with no skill system. And at Gen Con '07 I played in diaglo's OD&D game with no skill system. All of these games were good fun.WizarDru said:My question then is this: would you play D&D without a Skill System?
Yep. But the term "skills system" may be too broad to really get anything meaningful out of it. Games like Dogs in the Vineyard, for instance, have a "skills system" but no two entities in the game have the same skill. This seems pretty radically different from D&D's skills.Has your expectation become such that you would expect D&D (and most RPGs) to possess one?
There is a difference between "has a skill system" and requiring a specific definition of that skill system. Though radically different, DinV and 3X both are "yes" and OD&D is still "no".fusangite said:Yep. But the term "skills system" may be too broad to really get anything meaningful out of it. Games like Dogs in the Vineyard, for instance, have a "skills system" but no two entities in the game have the same skill. This seems pretty radically different from D&D's skills.
Role-playing, augmented by ad-hoc dice rolls (based on my judgment of the likely chance of success, modified by the character's stats, the player's described actions, and the vagaries of the specific situation) at key junctures:Derren said:So how do you decide if that works or not? Abitrary decisions? "Rolling under the ability score" which when the attributes are maxed is a auto success?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.