BryonD
Hero
I've played this way before. And it can be very fun.T. Foster said:Role-playing, augmented by ad-hoc dice rolls (based on my judgment of the likely chance of success, modified by the character's stats, the player's described actions, and the vagaries of the specific situation) at key junctures
However, my personal observation is that it is just a skill system that is not written down.
And that is what you have described.
At its best this just models a written down skill system and at its worst it can become a haphazard mess.