Polyhedron's Dark*Matter d20

Just got my new Dragon...and D*M will indeed be for d20 Modern [no surprise, but you never know].

Hmm...I wonder what's next in Poly? Probably that Dark Sun special event.
 

log in or register to remove this ad


I also recommend taking a look at Mongoose's OGL Horror built off the modern SRD. It has a great system for non-Vancian spellcasting, feat-based psychic abilities, faith and ritual magic that anyone in a group can cast.
 

Davelozzi said:
I don't think this will require Future. I'm pretty sure the ad in the new Dungeon/Poly just said "for d20 Modern". According to the product listing over at Wizard's, d20 Future is actually going to be an supplement for Modern anyway, not a full game on it's own. It's supposed to be coming out in August.
Of course, if it's anything like Shadow Chasers mini-game (which was used to give us an early preview of the d20 Modern rules), it could offer a preview of upcoming d20 Future material.

That would be a nice bonus. ;)
 


JPL said:
1. This is a very good thing. Poor campaign world never got a fair chance. I blame the Freemasons.
Uh, yeah. Damn those Freemasons. [Well, that got me off for not buying the products.]

JPL said:
2. I assume this will be for d20 Modern? If so, I wonder if the minigame will suggest dialing down the massive damage threshhold...that's a good way to keep things kinda Muldar-n-Scully rather than Buffy-n-Angel. Me, I wouldn't mind playing things a little more action hero...
If they don't, who's to stop you from lowering the Reality Level? If you want a more lethal campaign, go ahead and lower the Massive Damage Threshold to 10 across the board.

JPL said:
3. Now what sorta advanced classes...Parapsychologist? Cryptoengineer? Xenobiologist?
New or existing?


JPL said:
4. Dark*Matter cries out for a non-Vancian spellcasting system.
That would mean more pages devoted to a magic chapter if you want to introduce a new system. HOWEVER, if you can introduce a new system using existing mechanics (like offer a spell point costs for spells already found in d20 Modern) than that would save pages for other D*M material.
 

REG --

Yeah, I can always tweak whatever they produce. I'm just curious whether the default D*M d20 will be a little more lethal than the default d20 Modern.
 


Ranger REG said:
Would you be disappointed if it's not lethal as you would like, JPL?


No, not disappointed, especially since I'd be more likely to run a pulpier D*M campaign anyway, with big monster fights and explosions and such.

But I would be a little surprised if D*M d20 doesn't suggest dialing down the massive damage threshhold, just because that's arguably more "in genre" for the game. Mulder never picked up an Uzi and wasted a bunch of flukemen, y'know? Scully never had a kung fu fight with the Men in Black. Personally, though, I find that I have a much better time with that sort of game than one based on subtlety and investigation and a Vague Sense of Unease and Paranoia.
 


Remove ads

Top