Question for Ye Assembled Wise-Men and Women: I know that when a PC polymorphs he retains his own hitpoints but takes the constitution score of the new form. I assume this means his base hitpoints remain the same but are adjusted based on the new Constitution modifier. Is that correct?
If so, assuming the adjusted hitpoints are higher than they are in the PC's natural form, what happens if the PC has been badly injured and then reverts to his natural form (e.g., natural PC has 40 hitpoints, polymorphed he has 60, he takes 59 points of damage, shifts back, and is now... what... at -19?)?
If not correct and the PC really retains his original hitpoints, how does one make a polymorph-focused caster (e.g., Master Transmogrifist) that is going to last in a fight at higher levels without getting utterly demolished in just a couple hits because he still has his piddling wizard/sorcerer hitpoints?
(I would imagine this question has been asked frequently and is probably answered in quite a few places but I just can't find it. Feel free to just whack me over the head and give me a link. Sorry if this is a stupid and oft-asked question.)
If so, assuming the adjusted hitpoints are higher than they are in the PC's natural form, what happens if the PC has been badly injured and then reverts to his natural form (e.g., natural PC has 40 hitpoints, polymorphed he has 60, he takes 59 points of damage, shifts back, and is now... what... at -19?)?
If not correct and the PC really retains his original hitpoints, how does one make a polymorph-focused caster (e.g., Master Transmogrifist) that is going to last in a fight at higher levels without getting utterly demolished in just a couple hits because he still has his piddling wizard/sorcerer hitpoints?
(I would imagine this question has been asked frequently and is probably answered in quite a few places but I just can't find it. Feel free to just whack me over the head and give me a link. Sorry if this is a stupid and oft-asked question.)