The character's club or quarterstaff becomes a weapon with a +1 enhancement bonus to attack and damage rolls that deals 1d10 points of damage (+1 point for the enhancement bonus) when the character wields it. If the character does not wield it, it behaves as if unaffected by this spell.Hypersmurf said:Explain how Shillelagh works, then.
-Hyp.
What's your point?