All the magic missile items were errata-ed so they work with the magic missile change, as part of the same errata. You may need to read to the appropriate parts of the file to see it.
I still don't see the crit errata as being particularly necessary, as it's an extra line of edit that makes literally no (zero, none, zilch) difference in gameplay, at all.
One must wonder whether this means that Fireball might see a similar "effort to restore the power to its classical form".
A Sphere?Lets see Fireball restored to its classical form, thats what I say!
You cannot. I opened a character I'd previously built with the Magic Missile power, and the power on his sheet was changed to the new version. There is no longer even an option.I haven't checked yet but you can choose either option in the CB?
If not then these kind of changes ARE kind of a big deal.
I like the new power. But I don't get why it couldn't co-exist with the old one.
Update the old one to a new name, and then add this one as well.
Two options for ranged basic. One autodamage, one more damaging.
Hexes. Sphere shapes are easy in hexes.![]()