Maidhc O Casain
Na Bith Mo Riocht Tá!
As she makes her case for remaining here and resting up (and as the drama of Aerys' illness turns another page) Lerissa looks around for Ishirou . . . he's nowhere to be seen.
Gellik is at first sarcastic and cold, but as Lerissa lays on the flattery he warms a bit. When she brings up his hurry to board, he launches into a story about an ancient Thassilonian relic he'd "obtained" in his travels and sold to a merchant in Magnimar. "Is it my fault the merchant didn't check the authenticity of the product before he paid? It's not like I actually knew the thing was a fake! Then all of his shouting brought the guard . . . what a colossal mess! It'll be awhile before I can show my face there again."
OOC: There's no requirement that you bring them around . . . just play your character. She's trying to do the smart thing, and acting against her nature to do so; her frustration would likely mirror yours.
Obviously, there are benefits to making the NPCs helpful or friendly; it's easier to keep them around and alive (for those who care about such things), and they can take care of some of the mundane chores to make life easier for everyone. There are story implications as well, but either way the story will move on!It'll just go in a different direction if they're not converted than if they are.
Your aid another succeeds - the bonuses for your approach are enough to bring it up to a 10.
The red headed woman - hardly older than a girl, really - watches in fascination as Lerissa converses with her blade. When the show comes to a close, she shakes her head to clear the cobwebs and tunes into Lerissa's questions. "You're asking me? What's with the locket anyway? Why should . . . whatever it is . . . care about it?"