Will Doyle
Explorer
It's interesting that while 4E defined a clear set of negative conditions (dazed, slowed, etc), there isn't a similar set of positive conditions.
I know some people worry about the amount of conditions there are in the game, but when working on my own powers, I often find myself wanting a simple set of these.
For example:
Immovable: You cannot be affected by forced movement.
Inspired: You gain a +1 bonus to attack rolls and saving throws.
Blessed: Untyped damage in your attacks is converted to radiant damage.
Hasted: You gain an extra move action, which you can use on your turn.
Has anyone else looked into something like this before?
I know some people worry about the amount of conditions there are in the game, but when working on my own powers, I often find myself wanting a simple set of these.
For example:
Immovable: You cannot be affected by forced movement.
Inspired: You gain a +1 bonus to attack rolls and saving throws.
Blessed: Untyped damage in your attacks is converted to radiant damage.
Hasted: You gain an extra move action, which you can use on your turn.
Has anyone else looked into something like this before?