PS Campaign Setting, the table of random abilities was in the Planewalker's Handbook and it was things like energy resistance, the ability to darkness, blur, claw attacks, +2 to random saving throws. The +1/+1/-1/-1 ability adjustment scores were also in that same book with their random tables.Kamikaze Midget said:What 2e are you reading?
My 2e teiflings had their abilities randomized in TABLES, mang!
(though mine come from PS, so I dunno if there was another kind that did something different).
Umbra_Kaitou said:What I was wondering was that, I seem to recall them saying Racial powers leveled up over time like class levels did.
However I only see the one power listed, which makes me wonder how it works now.
Which is good, 'cuz it makes it feasible to quickly write up a PC-usable version of any "monster" race - you don't have to write out a whole levelling scheme of racial powers, because a PC can just choose general feats instead of racial ones and be perfectly balanced. A race written that way won't have the full complement of build options that a core race has, but you won't be at all gimped for playing one.Kordeth said:As I recall, they mentioned "racial powers leveling up" as a system they toyed with but ultimately discarded. The way they chose to go instead was a complete racial package at 1st level supplemented by feats.
am181d said:Yup. Thought that was strange too, especially since they talked about Tiefling weapons in R&C and they were anything but traditional middle ages weaponry. My guess is "archaic" means "archaic for tieflings" not "archaic in the real world".
I don't think they ever promised this. They said that racial modifiers would have a net positive, but that's not the same thing.Fallen Seraph said:(if they keep their promise of no negative racial traits).
Zamkaizer said:Has anyone mentioned that the 4E rulebooks have nice formatting? They do.
Doug McCrae said:I think a tiefling called Chastity is a great idea. Very Victorian. Maybe the tieflings are British, like the Melniboneans.