Tales and Chronicles
Jewel of the North, formerly know as vincegetorix
Any encumbrance system that I would even consider using, would need to eliminate the need to do math on the exact weight of what you are carrying. I lean more towards a system of slots based on your strength, although there are obviously loopholes for any such system if you look closely.
I'd say: the game should remove the rules that will be ignored. No need to waste page count for useless stuff.
- Weight
- Focus vs no cost components
- Free hand/items juggling
- Alignment
- Ammo
- Travel pace
Instead, focus on detailing the rules that will be used. I can find a bunch of ways to make the above more abstract and make them easier/funnier to handle, but if A5E is to be a more detailed and crunchier version of 5e, I dont think more abstract is the way to go. And let's be honest: there's not amount of detail and crunch that could be added to the above rules to make them funnier. More difficult to handwave? Maybe? Less boring? Probably not.