Post-Reduce equipment weight

Jack Simth

First Post
I have a medium critter (an Animal Companion; Dire Bat, specifically), which I Reduce (with Reduce Animal).

Reduce Animal basically says see Reduce Person, and all Reduce Person says about equipment is:
This spell causes instant diminution of a humanoid creature, halving its height, length, and width and dividing its weight by 8. This decrease changes the creature’s size category to the next smaller one. The target gains a +2 size bonus to Dexterity, a –2 size penalty to Strength (to a minimum of 1), and a +1 bonus on attack rolls and AC due to its reduced size.

A Small humanoid creature whose size decreases to Tiny has a space of 2-1/2 feet and a natural reach of 0 feet (meaning that it must enter an opponent’s square to attack). A Large humanoid creature whose size decreases to Medium has a space of 5 feet and a natural reach of 5 feet. This spell doesn’t change the target’s speed.

All equipment worn or carried by a creature is similarly reduced by the spell.

Melee and projectile weapons deal less damage. Other magical properties are not affected by this spell. Any reduced item that leaves the reduced creature’s possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage (projectiles deal damage based on the size of the weapon that fired them).

Multiple magical effects that reduce size do not stack.

Reduce person counters and dispels enlarge person.

Reduce person can be made permanent with a permanency spell.

Material Component: A pinch of powdered iron.

Now, when a Large critter is reduced to medium, and is wearing something with a defined weight for both Large and Medium sizes, do you use the weight the spell specifies for creature (1/8th) or the weight specified for the Medium version of the item (1/2, relative to the Large version)?

The difference is enough that it means the difference between flying and not flying, in this case (light vs. medium load).
 

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Jack Simth said:
I have a medium critter (an Animal Companion; Dire Bat, specifically), which I Reduce (with Reduce Animal).

Reduce Animal basically says see Reduce Person, and all Reduce Person says about equipment is:


Now, when a Large critter is reduced to medium, and is wearing something with a defined weight for both Large and Medium sizes, do you use the weight the spell specifies for creature (1/8th) or the weight specified for the Medium version of the item (1/2, relative to the Large version)?

The difference is enough that it means the difference between flying and not flying, in this case (light vs. medium load).

Mt first thought is that the specific weight change mentioned in the spell trumps the general note about an item of said size.

I don't have a 2nd thought. ;)
 

Cool.

Now, what happens if you cast Enlarge Person on a plate-clad fighter?

This spell causes instant growth of a humanoid creature, doubling its height and multiplying its weight by 8. This increase changes the creature’s size category to the next larger one. The target gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.

A humanoid creature whose size increases to Large has a space of 10 feet and a natural reach of 10 feet. This spell does not change the target’s speed.

If insufficient room is available for the desired growth, the creature attains the maximum possible size and may make a Strength check (using its increased Strength) to burst any enclosures in the process. If it fails, it is constrained without harm by the materials enclosing it— the spell cannot be used to crush a creature by increasing its size.

All equipment worn or carried by a creature is similarly enlarged by the spell. Melee and projectile weapons affected by this spell deal more damage. Other magical properties are not affected by this spell. Any enlarged item that leaves an enlarged creature’s possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage, and projectiles deal damage based on the size of the weapon that fired them. Magical properties of enlarged items are not increased by this spell.

Multiple magical effects that increase size do not stack,.

Enlarge person counters and dispels reduce person.

Enlarge person can be made permanent with a permanency spell.

Material Component: A pinch of powdered iron.
A Medium human with Str-16 becomes a Large human with Str-18 and double standard carrying capacity - so 600 lbs for his maximum heavy load (max lift 1200) when Enlarged. Medium Fullplate and a Medium Greatsword weigh 58 pounds, normally; multiply by 8, and he's got 464 pounds already - a Heavy load. Add a Ray of Enfeeblement at caster level 2 for an average of 4.5 strength reduction (call it 4, just for grins), and that 18 becomes a 14 - he Maximum load is now 350 pounds.....
 

Jack Simth said:
Cool.

Now, what happens if you cast Enlarge Person on a plate-clad fighter?


A Medium human with Str-16 becomes a Large human with Str-18 and double standard carrying capacity - so 600 lbs for his maximum heavy load (max lift 1200) when Enlarged. Medium Fullplate and a Medium Greatsword weigh 58 pounds, normally; multiply by 8, and he's got 464 pounds already - a Heavy load. Add a Ray of Enfeeblement at caster level 2 for an average of 4.5 strength reduction (call it 4, just for grins), and that 18 becomes a 14 - he Maximum load is now 350 pounds.....

I'd have to follow the same logic, follow the spell stats. And by doing that this is a viable tactic.

All it takes is for me to be right. :eek: :)
 

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