I sat down and did an assessment of the breakdown from Saga and made logical (hopefully) conclusions about what 4E will look like. There are some subtle predicted changes from the earlier poster. I'm actually planning on using a few on our next D&D game..afterall, we might as well get used to them

Acrobatics (tumble, balance)
Climb
Deception (bluff, disguise and lying with diplomacy)
Endurance/Concentration
Gather Information/Streetwise (gather info, knowledge local)
Initiative
Jump
Knowledge (all, appraise, decipher script..religion and history may be seperated out)
Mechanics (disable device, open locks, rope use)
Language
Perception (listen, spot, search, sense motive..may be called "insight" in 4E)
Persuasion (bluff (again), diplomacy (again), intimidate)
NEW: Profession (profession, craft, perform)
Ride (includes handle animal)
NEW: Sleight of Hand/Fingers (pick pocket, forgery)
Stealth (hide, move silently, escape artist)
Survival
Swim
Treat Injury/Heal
Use Magic Device (called "use computer" in saga)
Spellcraft (called "use the force" in saga..may be called "Arcana" in 4E)
jh