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I've got a few from my old campaign world:

Kesek - 13th level CE Bard, Kesek is a servant of the Dark Lord and a self-proclaimed "Chaosatition". At the behest of his master, he traveled to several towns in order to spread his own brand of chaos and weaken them from within. He fostered a reputation as an excellent performer and was able to move from town to town and gain access to the influential members there.

He was very charming but could be capable of blinding violence when necessary. He preferred to force others do his dirty deeds for him with his magic. He was fond of using illusion magic and charm magic to spread his own brand of chaos and kept his identity hidden. The best part is the PCs never figured out it was him actually performing the deeds.

Exploits:
Captured a mayor/hunter and his son in their home. He cast an illusion on the son so that he appeared as a deer. He bound his hands and mouth and set him running into the woods. He 'suggested' to the mayor that the head of that magnificient 5 point buck would look excellent on his mantel place. The next day the mayor had a council meeting in his home but he stayed convinced his sons head was that of a deer.

Captured the daughter of the High Captain of another town and 'dominated' her. She bound her father in his sleep and then he had her kill him slowly. She never knew who made her do it and Kesek 'suggested' to her that some people are just born evil. She took her own life after Kesek lifted the domination.

Had a couple of other captains lead the town guard into ambushes.

Treinlack the "Beast" - 14th level Demonic Unholywarrior(anti-paladin basically), Where Kesek weakened towns from within, Treinlack destroyed them utterley. Treinlack was once a Paladin of unbending faith. He fought the forces of evil valiantly for many years and accepted that he would find death in combat someday, but that was not to be his fate. Treinlack was captured and subjected to the most vile of demonic tortures imaginable. The tortures went beyond mere physical pain and actually attacked his soul.

In a moment of weakness he cried out for mercy and the demonic torturers knew they had beaten him. Twisted into some vile half demonic thing (a bit more than a standard half-fiend), Treinlack only knew respite from pain when he was killing or inflicting pain. The Dark Lord placed him in charge of a band of demons and other half-fiend marauders and sent him into regions softened up by Kesek. He and his troops were responsible for the death of thousands.....including several PCs im happy to admit :D
 
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mouseferatu said:
Heh. Remembered one I wanted to mention earlier...

King Kalath: For the record, I'm not sure I remember his name exactly; this was way back when in a 2nd edition campaign. But it was something like Kalath. Anyway, King Kalath was...

A kobold.

We just love them kobolds, don't we?:D

Not only are they adept at LVL1Wizard-Slaying, but they can mess with the big boys, as well!:cool:
 

One of my major bad guys in my online campaign, Deek "The Rage of the Storm Dame" is probably my favorite. She's a fanatic, she's potent with her greatsword and feels few are worthy of her attention. She also commands a sizeable force of other Storm Chasers in my Hollowfaust campaign.

(Don't worry guys, you've all met her. Well most of you. ;) )

Deek "Rage of the Storm Dame": Medium sized Female Slitheren, Storm Chaser Fighter6/Warrior of Darkness 3 CR 12; Size M (6 ft., 6 in. tall); HD 2d8+12 + 6d10 + 36 3d10+18 hp: 135; Init +7 Spd 20 ft.; AC: 24 (+7 armor, +3 Dex, +2 natural, +2 deflection); Attack (greatsword) +18/+11 melee (+8/+1 Base, +6 Str, +2 racial, +1 masterwork, +1 weapon focus) or +14/+4 ranged (+8/+1 Base +3 Dex) (claws) (+8/+1, +6 Str); Damage: Bite 1d6+5, Claws 1d4+2, greatsword 2d6+8; SV Fort +16 (+8 Base, +6 Con, +2 resistance), Ref +8 (+3 Base, +3 Dex, +2 resistance), Will +12 (+5 Base, +3 Wis, +2 feat, +2 resistance); AL LE; SA: black magic oil, darkling weapon SQ: darkvision, storm anima, storm form, assured morale, immunity to electrical attacks, cold resistance 10; Str 22 (+6) Dex 16 (+3) Con: 22 (+6) Int 15 (+2) Wis 16 (+3) Cha 18 (+4)

Skills: Alchemy +8 (6 ranks +2 Int), Bluff +11 (+6 ranks, +4 Cha), Climb +16 (+12 ranks, +6 Str, +2 racial -4 armor check), Craft (weaponsmith) +14 (12 ranks, +2 Int), Hide +8 (+6 ranks, +3 Dex, +3 racial -4 armor check), Knowledge (arcana) +8 (+6 ranks, +2 Int), Move Silently +8 (6 ranks, +3 Dex, + 3 racial, -4 armor check)

Languages: Infernal, Slitheren, Titan Speech of Lethene, Ukrudan, Veshian, Calastian, Leaden, Dunahae, Draconic

Feats: [Dodge], Iron Will, Power Attack, Weapon Focus: greatsword, Weapon Specialization: greatsword, Cleave, Great Cleave, Improved Initiative, Improved Critical: greatsword

Possessions: masterwork greatsword, adamantine breastplate, ring of protection +2, ring of eel's touch, belt of giant strength +4, amulet of health +4, cloak of resistance +2, stone of sharpening.
 

Angcuru said:
You must have fallen asleep in English Class, kid.:p

Ever read "The Most Dangerous Game"?:cool:

That's exactly where I got him from. Cool story.

Good ideas for games can come from all places, ya know. =)

He's a little more arrogant and confident in his abilities, so he gives them their equipment and their choice of 5 magic potions to take with them. It's no fun if there's no danger involved.
 

Angcuru said:


We just love them kobolds, don't we?:D

Not only are they adept at LVL1Wizard-Slaying, but they can mess with the big boys, as well!:cool:

Huh. Why would you think I love kobolds? I mean, just because I used one as the main villain in a campaign, and published a mid-level module using only kobolds as the main villains, and included a kobold as one of the most wanted villains of an upcoming published setting, and...

Hmm. Maybe I do have a thing for the little punks. ;)
 
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For the short period that I ran a campain, the badguy was Slick, the Imp Rogue 2. Basically, his entire opperation was to use his Wand of Darkness to drop a big black ball on the party. Then, in the next round (he got surprise), he would fly in and poison one of the party members [EDIT: Heavily abusing his natural "See in All Darkness" Quality] ,doing sneak attack damage, and the total darkness made all the characters effectivly blind even w/darkvision, so they lost dex bonus to AC and he got +2 to hit. Then he would fly away, go invisible, and start gloating. Then just rinse and repeat. Plus, he was doing evil stuff like kidnapping goblin children and dipping them in the Styx, and then making his also memory wiped rogue modron train them into an army.

The coolest part about that was that the gate the party had to use to get to his secret extraplanar lair actually eminated a memory wiping spell, so they "went looking in the hills, but didn't remember finding anything." That stopped after one player started keeping a running journal, and they read it after thier third or fourth time wandering the hills.

He was a good villain, but... well, the campain kinda stopped once Midterms started, and then the rping spark kinda died in my players...
 
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BBEGs? I've got more of them than I can stand! Lessee, we've got...

Kojark: Kojark was the half-dragon capitan of a band of mercenary kobolds, but was possessed by a demon after stealing the demon's tome of dark magic. Kojark now amuses his dual personality by purposely losing his book and then sending adventurers to find it. The catch? Not only does every evil being who knows of the book want it, but the adventurers need to bring it to Kojark's throne of bones, a task involving the many mazes, deathtraps and constructs that permeate his tower. Distiguishing characteristics: Color-blind clothing, over-enunciation, high pitched laughter (I can no longer do the "Kojark voice". Damn puberty)

Galluf the Impervious: A mercenary working for the Zhentarim marked by severe arrogance and over-confidence, hence the name. After losing his entire lower half to a hail of arrows, he returned as a half brass-golem to get his revenge.

Yarrik Zan: I stole the idea and name, but not the stats, from Enemies and Allies. Zan was a paragon mind-flayer assassin who, after being "rescued" from Kojark's dungeon by the party, became obsessed with monitoring the party's abilities and testing them. Sponsored the return of Galluf.

Master of Chains: An overweight, honor-obsessed kyton, the Master of Chains disguised himself as the shade of Thalias Darkshine, a petty thief, duelist and former member of the party. He then arranged the Infernal invasion of a demiplane of kitsune, and served as its overseer. He was fond of pitting the kitsune against one another in fatal gladitorial matches.

Demiurge out.
 

Villains revealed to the public (in my webcomic; take a look if you haven't already, as deeds speak louder than words):

Guen - elven vampire sorceress. Never statted her - she's around 10th level, I guess. She fought the PCs in the first adventure. You can see the results in my webcomic.
Guen has been around a long, long time. She was involved with Roman resistance to the elven invaders back in the dark ages. She's beautiful, vain, and cruel. Fairly standard, I guess, except there are some details you lot don't know yet...

Sir Robert of London - a sorcerer, revealed this past Wednesday to be Up To No Good after sending the PCs on their second mission. He's human, a little meek, fond of wearing black. Lots of black. You can see bits of his face, behind his hair, and that's about it.

Villains yet to be revealed to the public:

Ratahos - he's Egyptian, and he's associated heavily with Apep. Has been for five thousand years, too.

Fech'yanthal - he's in charge of something important. He also doesn't want to help the PCs. If you knew what he was doing, it'd ruin three-quarters of the story for you. You'll just have to guess.

Genghis Khan - not too much to say except he's a half-orc in this world. Did you know Genghis had red hair and green eyes? It's true.

Someone Else - someone isn't what they appear to be. There are clues... and I'm misleading you with this entry even as I write it. Heheh.

Villains yet to be revealed to anyone:

Nothing to see here, folks. Move along. I've placed hints in certain places, but your feeble intellects cannot solve them. Bwahahaha!
 

Ever since the death of their mother, the Mother of Dreams, the Trillith have been growing steadily weaker. Few now are able to live without physical form, and after their failure to destroy the Torch of the Burning Sky, they have been forced below the surface, into caves where the sun's light never shines. They will soon be gone, condemned to be forgotten in the lifeless depths of the world.

But among them still lives a hero, a patriot.

Maeceps Jiquus, a Trillith generations old, from the time when his people were true powers. His own name could best be translated Soundless Coercion, but few alive now would understand just what his people have lost, what an insult it is to their legacy that they must wear flesh, like the beastly humans of the surface.

Jiquus has a plan, however. A human sorcerer who had allied with the Trillith in their last, failed attempt to seize the surface was a master of enchantment magic. His powers aided their cause, but all sentients, even those among the fleshbound, naturally resist pure control and domination. Their minds either rebel, or crack from the strain. No, true domination was impossible. But it is hard to resist when one is merely nudged, enticed to act as one's base urges would demand.

Humankind is a barbarous species. All Jiquus needs do is release their natural rage, and let them slaughter themselves. He already has most of the dead mage's notes; he needs only one book more, and he will be able to perfect his powers of rage. But the last book was lost on the surface, so recovering it may be hard.

_____________________________________________________________


Jiquus was the shadowy villain behind most of the plot of my campaign that I ran from '99 to '01. Though old and physically weak, he was a powerful telepath, able to urge others to do his bidding. The PCs actually started off the campaign delivering this nondescript book to an aging mage who wanted it for potion recipes, and slowly they realized that forces were working against them, trying to steal the book.

At first they thought dark Elves were responsible, but Jiquus has merely managed to find a few disgruntled and ousted nobles who were willing to work with him in hopes they'd be able to get their power back. Then they thought a shadowy, wraith-like dragon was responsible, but he was merely the go-between working for Jiquus.

Then, they tracked down the mastermind to a Trillith outpost guarding the borders of Trillith territory in the underdark. They snuck in, and were nearly caught, but were rescued by Jiquus, who convinced them that he had nothing to do with the plot; it was actually another Trillith working at the outpost, a biomancer named Trullins Venseng, and Trullins was receiving the aid of some dark Elf in a nearby city. Jiquus had discovered that the book, which he'd managed to recover, did not have the complete text, and that a piece was being kept elsewhere, so he decided to use the PCs to retrieve it for him.

Finally, as all good mastermind villains must, he managed to get everything he need for his magical ritual, and he unleashed it in the middle of the dark Elven city (where they'd actually made a lot of friends). It fell to them to fight off the enraging effect, and make their way through a city of maddened, berserking dark Elves to find Jiquus and defeat him. They finally caught up to him and killed off his shadow Dragon minion (and the patsy Trullins, to boot), but most of the party fell prey to the magic's power.

Only two resisted, the weak Elvish bard, Harley (and she was little threat in a fight), and Bhurisrava, a Christian priest, who had powerful magic. While Jiquus assaulted Bhurisrava's mind, Harley tried to sneak up. But Jiquus managed to stun Bhur momentarily, and he turned on Harley. He knew that, even if he could stop this small group, he had erred, and would doubtlessly be killed by someone in their enraged city. With every ounce of his mind, he impressed himself upon Harley, trying to purge her from her own body so he could inhabit it.

As they struggled psychically, though, his rage powers faded, and the others began to recover, poising to attack. Then, Harley put up her last effort, tensed her mind, and set up a barrier that forced Jiquus back into his body. Harley helped deliver one of many killing blows, and Jiquus was defeated.

. . .

. . . or so they thought, until, years later, Harley began to act oddly. But none expected it when she turned.
 

Lady Brampandra : An albino Rakshasa sorceress of more than considerable power who has been attempting to mine, or otherwise do 'something' with a number of godisles upon the silver void of the Astral. Her eyes shift color from time to time seemingly at random, and in fact, she's anything BUT a Rakshasa.

The most my players have seen of her are mentions by other NPC's usually expressing fear, and two chambers in which she wrote warding spells for the buildings they were found in, spells written in blood and gore from over 20 human or githyanki corpses in each case, some of them dissected while still alive, others simply butchered by brute force, the blood written as draconic runes upon the walls to power the spells, and the spells written in such a way as to themselves form larger infernal lettering spelling out stanzas of rather angry poetry upon the walls. (and my players REALLY should have detected for undead at that point before trying to deface the spells... they hate Bodaks now *chuckle*)

In reality, the form is simply a cover and alias of the Arcanoloth Shylara Akt'atarm, Mistress of the Tower of Incarnate Pain upon the Red Prison of Carceri. She's unwilling to have her name, and Yugoloth involvement, tied to her current activities upon the Astral and other planes lest the other fiends and Oinoloth forbid, the Celestials become involved.


Lord Siddhartha : Ostensibly the brother and underling to Brampandra (yes one of my players realized that Siddhartha was Buddha's name.... too smart for their own good, so much for jokes to myself), also appearing as an Albino Rakshasa sorcerer. Again, anything BUT that. In reality Siddhartha is an Ultraloth by the name of Yethmiil Kal'suth, working under Akt'Atarm as an outcast since the fall of Mydianclarus the Oinoloth in the brief but brutal Yugoloth civil war precipitated by the return of Anthraxus, and his subsequent death, and mydianclarus at the hands of the Arcanoloth Vorkannis the Ebon.

(It was PRICELESS watching the look on my players faces when they nailed him with a blessed crossbow bolt, on a nat 20, got up and danced around the table, screaming in happiness, then the look when I described him getting back up, plucking out the bolt and chuckling with disdain as he tossed a prismatic spray... I'm evil...)


Vorkannis the Ebon : Newly ascended as the Oinoloth of the Wasting Tower of Khin-Oin, he appears as a jet black Arcanoloth (almost a reverse albino, very dark coat colors, but reddish albino type eyes)

If an Arcanoloth is truely what he is... his own people are frightened of him, mostly because he knows things he shouldn't, things best left forgotten, and things known of only the myth shrouded whispers and rumors of the Baern...

Perhaps most telling is that he has undergone no apparent physical change upon claiming the Seige Malicious, when even Anthraxus, nearly a demipower himself, had permenantly festering skin boils and rotting upon taking the throne atop the Wasting Tower himself. He knows too much and manipulates even the Ultraloths below him too easily to be what he claims and appears to be.

His rise to power has seen him scouring the Astral plane for the location of the corpse of Aoskar, the dead power of portals and opportunity slain by The Lady of Pain, as well as a number of other planar mysteries. (which I won't elaborate upon, for fear my players may read this).

And at the time he took his place as Oinoloth, the crawling citadel of the General of Gehenna vanished from the slopes of the furnace of perdition, gone without so much as a whisper of its passing. What this heralds is unknown...
 
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