• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

D&D 5E Post Your Traps For 5E

sgtscott658

First Post
Hi ya-

Saw in another thread that people would like to see traps for their campaign and with the DMG 5E possibly a month away from hitting the book shelves, I thought I would post some of the traps I used in my campaign.These are conversions from the 3.5 DMG so they are not exacting by any stretch of the imagination.
Conversion notes:
Search = passive perseption
Disable devise = Slight of Hand (Rogues Fast Hands Ability)

CR 1 Fusillade of Darts
Mechanical trigger (pressure plate, lock mechanism activated) Manual reset. Base Prof +5 ranged attack. (1D4 dart) shoot out at multiple targets. Trap activates / fires 1d4 darts at each target in two adjacent 5ft squares
Passive perception DC 15 Thieves Tools to disable trap DC 16 or better on 1D20

CR 3 Stone Blocks from Ceiling
Mechanical Trap. Pressure or trip wire triggered. Manual reset. Base Prof +6 melee (4d6 damage stone blocks) Passive Perception DC 16 Thieves Tools to disable trap DC 18

Those are the one I grabbed from the old DMG, what traps have you guys converted to 5E? I'll add more as time permits.
 

log in or register to remove this ad

Into the Woods

Remove ads

Top