Potions


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I wonder if I still have that pair of "special" d10s I confiscated during my campaign in elementary school. As I recall, I started to get suspicious after the third time in a row somebody rolled "00 - DISCOVERY!"

They had a 0 on every side. Kinda clever, yet at the same time stupid.
 

10 - colors

11 - your "leakage" becomes explosive.

12 - you are affected by a "Argaiv's durable staff" spell, duration 96 hours.

[edit] numbers, changing endurable to durable (got the wrong meaning of the words), typo in Argaiv's name. Silly me!
 
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14 - Potion reverses the imbiber's digestive system for the next 1d4 weeks. Unless sustained by magical means, the user cannot eat anything except that which is inserted anally. Drinking will vary by the sex of the user. Performing bodily functions becomes extremely unpleasant, and the user and anyone nearby (within 60ft) suffers a -4 "Gross!" penalty to all rolls. This is a mind-influencing ability.
 

15 - you become afflicted with bonus eruptus (the victim's bones try to leave the body)

16 - you have a 50% chance, rolled just before your turn, to become magnetic
 

17 - Something about your crotch becomes irresistable to dire weasels. Each turn 1d4+1 dire weasels attempt to bite your crotch and hang on.

IceBear
 

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