Potions

71 - The next time someone casts a summon spell in your presence, you and the summoned creature exchange places until the spell expires.

72 - When countine you may not use the digit seven, but must instead squawk like a chicken.

73 - You perceive everything upside-down, though its real orientation doen't change.

74 - You are indeed wearing rose-colored glasses, and are under a mind-affecting compulsion to see everything in the best light possible. The glasses cannot be removed, barring remove curse or a similar spell.

75 - Whenever you see a dire weasel you cower in fear for 1d4 rounds, screaming "I'm a teapot! I'm a teapot!"

76 - You are now convinced, and ignore all evidence to the contrary, that your CHA is 30. In actuality, it is 3.

77 - You exchange minds with a random person.

78 - You cannot speak, but must sing instead.

79 - A member of a species at least two size categories larger than you, and of the opposite sex, is now deeply and madly in love with you.
 

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80 - You turn French for 2d12 hours. During this time, you can only speak in a funny accent. If attacked, you must imediately surrender. (A mind affecting compulsion).

81 - You grow a mullet 2d20 inches in length. This should cause charisma bonuses/penalties at the DM's discretion.
 

82 - a deva servant of Alc'h'l, Diety of Hangovers, visits you for 1d3 days. It performs no useful services.

83 - The potions combine into something strangely reminiscent of Prune Juice Concentrate. It has the same effect, anyway.

84 - Whenever you see a pig, you must introduce yourself to it as "Orwell, George Orwell. You - are number 6."
 

85 - You cannot walk. You must either skip, crawl, or hop around.

86 - At the sight of any living creature, you start to scream and run away from it at top speed. Controversely, you engage the undead and constructs in conversations about the weather.

87 - You must say aloud everything you think.

88 - You begin and end every single sentence with "sirrah".

89 - Your bones jingle

90 - You sweat honey whenever you come closer than 200ft to a bear or a beehive

91 - You attract skunks which follow you around everywhere

92 - You lose control of your eye movement

93 - You bekome knurd, which is the opposite of drunk. You have to drink at least one gallon of hard liquor to rise to the level of merely sober.

94 - You get black skin and white hair (dangerous if elf)

95 - Your size randomly changes to (1d10+5) * 10% of the original value, once per hour. Your gear doesn't adjust.

96 - You randomly become either corporeal or incorporeal.

97 - You are followed by our own personal rain cloud, while it's nice warm, dry weather a mile around you.

98 - You are followed by a spot-light that illuminates you at all times. The light has no apparent source

99 - You must laugh at everything you are told, the more tragic, the harder you laugh

100 - all of the above :D
 

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