Power Analysis: Two Handed Power Strike


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Yeah, apart from the weird stuff with the Improved Initiative and so on, with a Str of 16+ it's simply better than Weapon Specialization, since it has no real requirements (note: this is not a difference to Weapon Specialization, but just stating, that it grants something and you do not "pay" for it) and even works with every weapon, that can be used in two hands. ;)

In comparison to the existing feats, it's definitely too powerful.

Besides, two-handed weapons are good enough already. ;)

Bye
Thanee
 
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Yup, I agree: too powerful, compounded by poor design and bad editing. I'd consider allowing the feat if weapon specialization was a pre-req.
 


Creeping steadily towards house rules territory here. I'm trying to decide whether to allow the feat in my game, possibly with some modifications.

The suggested form at the moment is, as above, restricted to one weapon, with weapon specialisation as a prerequisite.

For the sake of simplicity lets assume that text about improved initiative etc means that taking this feat prohibits the character from taking those other feats, and vice versa.
 

Two Handed Power Strike

I'd worry about the scaling, it needs more feat requirements to balance. Why does this feat allow a guy to do double damage with a two handed weapon, is it because he's a specialist and knows how to use it better?
 

I'd make Greater Weapon Specialization a Prerequisite probably. Otherwise it is for two-handed weapons simply the superior choice again. This way, it is a high end feat for fighters (and they can use some decent higher level feats anyways :)).

Bye
Thanee
 

Bauglir said:
Creeping steadily towards house rules territory here. I'm trying to decide whether to allow the feat in my game, possibly with some modifications.

The suggested form at the moment is, as above, restricted to one weapon, with weapon specialisation as a prerequisite.

For the sake of simplicity lets assume that text about improved initiative etc means that taking this feat prohibits the character from taking those other feats, and vice versa.
I don`t like the idea of a feat that forbids to take another feat, especially when they are as unrelated as these two feats.
If there would be a feat "White Mage", "Red Mage" or "Black Mage", I could understand the reason to allow only a single of them per character.
[small] (And I would probably generally disallow Red Mage, because it is definitely a munchkin feat :) ) [/small]
 

Thanee said:
I'd make Greater Weapon Specialization a Prerequisite probably. Otherwise it is for two-handed weapons simply the superior choice again. This way, it is a high end feat for fighters (and they can use some decent higher level feats anyways :)).

Bye
Thanee

It's for 3.0 though.

How about

Prerequisites: Power Attack, Cleave, Great Cleave, Weapon Specialization, Fighter 11th level

and ditch the stuff about the feats that can't be used at the same time?
 


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