Power Enhancement Feats: Paladin Powers

The following milestone power enhancement feats improve the 29th-level paladin daily powers.

Blinding Faith (Paladin, Milestone)
Prerequisites: Paladin, powerful faith power
Milestone Ability: Once per milestone, when you hit with a melee basic attack or a 1st-level paladin at-will attack power, the target is blinded until the end of your next turn.
Power Enhancement: When you use your powerful faith power, you gain a bonus to the attack rolls for your secondary attacks equal to the number of milestones you have reached. In addition, if you miss with the primary attack, you may still make secondary attacks, but you take a -5 penalty to the attack rolls.

Just Retribution (Paladin, Milestone)
Prerequisites: Paladin, even hand of justice power
Milestone Ability: Once per milestone, when you hit with a melee basic attack or a 1st-level paladin at-will attack power, you deal additional damage to the target equal to the highest amount of damage it has dealt to you or one of your allies since the end of your last turn.
Power Enhancement: When you use your even hand of justice power and miss with the attack, or if you hit with the attack, after the target succeeds on its saving throw, the target takes half the damage dealt (but not any other effects caused) by its attacks (save ends). Saving throws made to end this effect take a penalty equal to the number of milestones you have reached.​
 

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Milestone feats
Interesting idea... but I really think these Power Enhancement feats work better with Encounter powers than either At-Will or Daily powers.

Encounter Powers are used often enough that the feats will have a noticeable impact, and limited enough that the benefits the feats can provide can be ever-so-slightly more than otherwise... and keep the benefit from having too much impact too, of course.

My favorite so far is "Healing Transposition". Heal them and get them out of trouble. Great for an ally that's getting swamped by minions or such. :)

I look forward to seeing your Power Enhancement feats for the Wizard and Warlock powers!
 

Interesting idea... but I really think these Power Enhancement feats work better with Encounter powers than either At-Will or Daily powers.

Encounter Powers are used often enough that the feats will have a noticeable impact, and limited enough that the benefits the feats can provide can be ever-so-slightly more than otherwise... and keep the benefit from having too much impact too, of course.
I tend to agree, for the reasons you've stated. However, I thought it would be interesting to try to develop power enhancement feats for the daily powers too, and that resulted in the concept of milestone feats, so something interesting (IMO, at least) came out of that.

My favorite so far is "Healing Transposition". Heal them and get them out of trouble. Great for an ally that's getting swamped by minions or such. :)
I'm glad you liked it. :D

I look forward to seeing your Power Enhancement feats for the Wizard and Warlock powers!
It might take me some time to get to them, as I have a couple of other projects to work on. :o
 

The following milestone power enhancement feats improve the 2nd-level paladin utility powers.

Astral Voice (Paladin, Milestone)
Prerequisites: Paladin, trained in Diplomacy, astral speech power
Benefit: You gain a feat bonus to Diplomacy checks equal to 2 + the number of milestones you have reached.
Power Enhancement: When you use your astral speech power, you may reroll a number of your Diplomacy checks equal to the number of milestones you have reached. You may only use one reroll per check, and you must use the result of the second roll even if it is lower. As an immediate reaction, you may also use one of your rerolls to allow an ally within 5 squares that you can see and hear to reroll a Diplomacy check.

Martyr's Boon (Paladin, Milestone)
Prerequisites: Paladin, martyr's blessing power
Milestone Ability: Once per milestone, as an immediate interrupt when an adjacent ally is hit by a melee or ranged attack, you may reduce the damage taken by your ally by an amount equal to your Wisdom modifier + the number of milestones you have reached. You take this amount of damage instead.
Power Enhancement: You may use your martyr's blessing power when an ally within a number of squares equal to 1 + the number of milestones you have reached is hit by a melee or ranged attack. You may shift a number of squares equal to the number of milestones you have reached, but you must end your move in a square adjacent to the ally that was hit.

Sacred Ward (Paladin, Milestone)
Prerequisites: Paladin, sacred circle power
Milestone Ability: Once per milestone, as a minor action, you may grant yourself or an adjacent ally a bonus to AC equal to the number of milestones you have reached until the end of your next turn.
Power Enhancement: When you use your sacred circle power, you and each ally within the zone gain a power bonus to AC equal to 2 + the number of milestones you have reached until the end of your next turn. Thereafter, you and each ally within the zone gain a +2 power bonus to AC until the end of the encounter.​
 

I really like the milestone feats and how they're similar to the reserve feats. I hope WotC or someone actually releases something akin to this, because I really dig the idea of that many options.
 

I really like the milestone feats and how they're similar to the reserve feats. I hope WotC or someone actually releases something akin to this, because I really dig the idea of that many options.
Depending on how the revised GSL looks like, I just might compile these feats into a pdf. :)
 

The following milestone power enhancement feats improve the 6th-level paladin utility powers.

Divine Shielding (Paladin, Milestone)
Prerequisites: Paladin, divine bodyguard power, lay on hands power
Benefit: When you use your lay on hands power, the target gains a bonus to all defenses equal to the number of milestones you have reached until the end of your next turn.
Power Enhancement: When you use your divine bodyguard power, your chosen ally gains resistance to all forms of damage equal to the number of milestones you have reached while the power is in effect.

One Accord (Paladin, Milestone)
Prerequisites: Paladin, one heart, one mind power
Milestone Ability: Once per milestone, you may aid another as a minor action and grant a bonus equal to 2 + the number of milestones you have reached.
Power Enhancement: When you use your one heart, one mind power, the targets' aid another actions give a bonus equal to 4 + the number of milestones you have reached.

Strength of the Gods (Paladin, Milestone)
Prerequisites: Paladin, Channel Divinity: Divine Strength class feature, wrath of the gods power
Benefit: When you use your Channel Divinity: Divine Strength class feature, the extra damage you deal on your next attack is equal to your Strength modifier + the number of milestones you have reached.
Power Enhancement: When you use your wrath of the gods power, the bonus that the targets gain to damage rolls is equal to your Charisma modifier + the number of milestones you have reached.​
 

The following milestone power enhancement feats (and one plain old power enhancement feat) improve the 10th-level paladin utility powers.

Noble Aegis (Paladin, Milestone)
Prerequisites: Paladin, noble shield power
Milestone Ability: Once per milestone, as an immediate interrupt when you and one or more allies are targeted by a close attack or an area attack, you may grant your allies a bonus to their defenses against the attack equal to the number of milestones you have reached. You take a penalty to your defense against the attack equal to the bonus that you grant your allies.
Power Enhancement: When you use your noble shield power, the attack does not automatically hit you. However, your opponent gains a +10 bonus on its attack roll against you. You and your allies gain a bonus to your defenses against the attack equal to the number of milestones you have reached.

Spirit of Relief (Paladin)
Prerequisites: Paladin, cleansing spirit power
Benefit: When you use your cleansing spirit power, if the target fails the saving throw granted by the power, it gains a +2 bonus to its next saving throw against the same effect.

Tide of Fortune (Paladin, Milestone)
Prerequisites: Paladin, Channel Divinity: Divine Mettle class feature, turn the tide power
Benefit: When you use your Channel Divinity: Divine Mettle class feature, the bonus you grant to the saving throw is equal to your Charisma modifier + the number of milestones you have reached.
Power Enhancement: When you use your turn the tide power, the targets gain a bonus to the saving throws granted by the power equal to the number of milestones you have reached.​
 
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The following milestone power enhancement feats improve the 16th-level paladin utility powers.

Deny Death (Paladin, Milestone)
Prerequisites: Paladin, death ward power
Milestone Ability: Once per milestone, as an immediate reaction when an adjacent ally is dropped to 0 or lower hit points, you may grant your ally a saving throw with a bonus equal to the number of milestones you have reached. If your ally passes the saving throw, he may spend a healing surge.
Power Enhancement: When you use your death ward power, the target regains additional hit points equal to twice the number of milestones you have reached.

Miraculous Intercession (Paladin, Milestone)
Prerequisites: Paladin, angelic intercession power
Milestone Ability: Once per milestone, as an immediate interrupt when an ally within 5 squares is hit by an attack, you may reduce the damage taken by your ally by an amount equal to your Wisdom modifier + the number of milestones you have reached. You take this amount of damage instead.
Power Enhancement: You may trigger your angelic intercession power when an ally within a number of squares equal to 5 + the number of milestones you have reached is hit by an attack.​
 

The following milestone power enhancement feats improve the 22nd-level paladin utility powers.

Divine Cleansing (Paladin, Milestone)
Prerequisites: Paladin, cleansing burst power
Milestone Ability: Once per milestone, as a minor action, you may either remove a number of effects that a save can end equal to the number of milestones you have reached from one creature within 5 squares of you or a single effect that a save can end from a number of creatures within 5 squares of you equal to the number of milestones you have reached.
Power Enhancement: When you use your cleansing burst power, you may select a number of effects that a save can end equal to the number of milestones you have reached. These effects are removed from each target.

Gift of Health (Paladin, Milestone)
Prerequisites: Paladin, gift of life power, lay on hands power
Benefit: When you use your lay on hands power, the target regains additional hit points equal to the number of milestones you have reached. In addition, you regain one daily use of your lay on hands power for each milestone you have reached.
Power Enhancement: When you use your gift of life power, the target regains additional hit points equal to twice the number of milestones you have reached.

Inspiring Faith (Paladin, Milestone)
Prerequisites: Paladin, united in faith power
Milestone Ability: Once per milestone, as a minor action, you may allow yourself an ally within 5 squares of you to spend a healing surge and regain additional hit points equal to the number of milestones you have reached.
Power Enhancement: When you use your united in faith power, each target regains additional hit points equal to the number of milestones you have reached.

Miraculous Rescue (Paladin, Milestone)
Prerequisites: Paladin, angelic rescue power
Milestone Ability: Once per milestone, as a minor action, you may pull an ally a number of squares equal to the number of milestones you have reached.
Power Enhancement: When you use your angelic rescue power, you may affect an additional target for each milestone you have reached.​
 

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