Aust Diamondew
First Post
I keep saying this over and over again if you're having problems with power gamers try just using the core rules.
Digital [email="M@ said:I"]M] [/email]
I am just not sure I have it in me to care anymore.
Aust Diamondew said:I keep saying this over and over again if you're having problems with power gamers try just using the core rules.
MoogleEmpMog said:Based on the fact that it was demonstrated multiple times in THE EXACT &^%*&% THREAD that the core rules produced a more powerful character than the one who was causing the "problem?" :nonexistantrolleyessmiley:
MoogleEmpMog said:The only reason you'll have less of a problem with power gamers by using "core only" is because any self-respecting power gamer will find a game that doesn't make a completely arbitrary distinction like that.
MoogleEmpMog said:Either that, or they'll make a (no worries, completely core) druid and rampage around your nerfed campaign world until they grow tired of it or you actually show some spine and restrict based on individual abilities.
gizmo33 said:I would suggest that it's based on the fact that the fewer rules you have to manage in the game the easier it is to manage powers.
gizmo33 said:It's not an arbitrary distinction. Any self-respecting gamer of any type plays in an INTERESTING game above all else. Throwing gobs of powers from splatbooks at players in a desperate attempt to keep them interested is pathetic and doomed.
gizmo33 said:This is the same issue as it was in 1E - although then, instead of feats, it was based off of XP awards and magic items. The only "nerfed campaign worlds" are ones that have their soul and integrity nerfed by a DM who can't control it. Sticking to the core rules until you understand them is good advice.
Digital M@ said:And yes, I actually had a player come to me with a character concept and he explained where he thought it might interfere with game play. I looked over the material, saw how the game was going to go and said, fine by me. He has choosen several times in games past not to min/max on feats for the sake of the game.
Digital M@ said:I may finally give up the game. I play with college students and have been unable to hook up with adult players and I think it is killing me. No matter how hard I try, I always seem to get a few power players in my group and they hurt the game.
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To me D&D has become about power gaming. All of the feats designed to go around the rules and create exceptions and special abilities have gone crazy. I am just not sure I have it in me to care anymore.