ArcOfCorinth
First Post
A couple of wands of cure wounds will fix that whole "not enough healing spells" dilemnia.
ArcOfCorinth said:There's a nice bow in the Arms and Equipment book. Its called the Larethrian Protector, I believe. Its a must have for good-aligned elven clerics. You might have to get it slightly changed to fit your particular deity though. Good luck!
krunchyfrogg said:The problem (IMO) with the Cleric Archer is that he's so busy casting buffs on himself, that he doesn't have enough Cure Spells for the rest of the party at the end of the day!
3.5 went a long way to fixing this class. The 3.5 PHB doesn't include Persistant Spell, there's still no core "Elf" domain
eXodus said:Base Attack Bonus: +6/+1 to hit
Dex Bonus: +5 to hit
Str Bonus: +2 to hit and damage
Bow: +2 to hit and damage
Bracers: +1 to hit/+0 to damage
Aid Spell: +1 to hit and damage (morale bonus)
Bless Spell: +1 to hit and damage (morale bonus)
Cat?s Grace Spell: +2 to hit
Divine Favor Spell: +3 to hit and damage (luck bonus)
Divine Power: +3 to hit
Greater Magic Weapon Spell: +3 to hit and damage
Prayer Spell: +1 to hit and damage (luck bonus)
Righteous Might Spell: -1 to hit damage increases to 2d6
True Strike Spell: +20 to hit (insight bonus)
Haste Spell: +1 to hit
Recitation Spell: +3 to hit (luck bonus)
Blessed Aim Spell: +2 to hit (morale bonus)
Rapid Shot Feat: -2 to hit to all attacks
Totals: +48/28/28/23 to hit 2d6+11 damage
The problem (IMO) with the Cleric Archer is that he's so busy casting buffs on himself, that he doesn't have enough Cure Spells for the rest of the party at the end of the day!
I play an archer cleric ("disarmed") and even though I make heavy use of buffs, I always make sure that I have enough healing spells.
3.5 went a long way to fixing this class. The 3.5 PHB doesn't include Persistant Spell, there's still no core "Elf" domain
Both never were in the core books, so they haven't changed, and still come from accessories.
The Souljourner said:
I have a Fighter 4/Rogue 3/OotBI 2 currently, and he does exactly the same damage as the fighter 9 - 1d8+7. *shrug*
ArcOfCorinth said:A couple of wands of cure wounds will fix that whole "not enough healing spells" dilemnia.
krunchyfrogg said:
Hmm, maybe it's just me witnessing it happen in a game. I think a Wand of CLW and some potions would go a long way to fixing the problem, and if the Cleric/Archer is such a powerhouse, the baddies won't have the time to do as much damage as they usually would have.
What do you mean "disarmed"?
Numion said:
A) Thats crappy damage for OotBI
B) Thats crappy damage for the fighter too
You should be doing something like 1d8 + 10 (4 STR + 2 Spec + 1 Point Blank + 3 weapon). Coupled with rapid shot you should be doing much more damage than the fighter. You also don't need to move during combat that much, so you'll get more attacks in.
My cleric archer gets 1d8 + 12 at 10th level. Arrows and bows not stacking.
krunchyfrogg said:
True, but now they're not printed in any 3.5 books (yet). I really hope WOTC changes (or just doesn't print) Persistant Spell.