ThePublic
First Post
Hey folks,
So as not to step on anymore toes, I got a question to have an issue with.
Since this is not in response to anyone's direct post, hopefully I will not die in Moderator Hell. (looking for real thoughts and I feel fine is anyone wants to bash me on this, as it is a sensitve topic)
Powergaming, the act of creating a PC for the pure ability to get the highest hit/magic/ whatever, has been an issue since the start of the game (deomnstrated by even comment of our benevolent creator of the game, way back inthe day). Is it more socially acceptable now in the later versions of D&D (3,3.5) to do this?
So the Questions are:
Are GMs looking for players who build bonus monsters without regard to the campaign's focus/storyline? (And if so, do these GMs actually have a storyline or is it just videogame style hack and slash?)
Are players more interested in building Stat-mosnters rather than giving full run to a personality-monster (Roll-playing rather than RolePlaying)?
What are we doing to encourage powergaming? (tips and tricks for rules lawyering etc)
What are we doing to stifle Powergaming? (Calling a B.S. on it, pulling the battle-moster into a city of varying power and draconian law. etc)
I personally interview gamers before entering my group and weed out the powergamers beforehand (we are a heavy roleplay, low number-crunch group and if you can't get in character, then you can't expect to hang out here long enough for pizza for example). I find Powergaming to cheapen the gaming experience as a whole and should be limited to those that just want to walk around and kill things (and hopefully just doing that in a LAN or MMORPG setting) and be quashed and beaten out of new players at every chance a good group gets (powergamers can be converted folks, I have 14 to my credit so far!)
But it goes out to you, the members of the LARGEST gaming board on the net (yeah that is a heck of a big sample set). What do you think, and let it be heard so as to help with others and their opinions on the games we take our time to play.
The Public
So as not to step on anymore toes, I got a question to have an issue with.
Since this is not in response to anyone's direct post, hopefully I will not die in Moderator Hell. (looking for real thoughts and I feel fine is anyone wants to bash me on this, as it is a sensitve topic)
Powergaming, the act of creating a PC for the pure ability to get the highest hit/magic/ whatever, has been an issue since the start of the game (deomnstrated by even comment of our benevolent creator of the game, way back inthe day). Is it more socially acceptable now in the later versions of D&D (3,3.5) to do this?
So the Questions are:
Are GMs looking for players who build bonus monsters without regard to the campaign's focus/storyline? (And if so, do these GMs actually have a storyline or is it just videogame style hack and slash?)
Are players more interested in building Stat-mosnters rather than giving full run to a personality-monster (Roll-playing rather than RolePlaying)?
What are we doing to encourage powergaming? (tips and tricks for rules lawyering etc)
What are we doing to stifle Powergaming? (Calling a B.S. on it, pulling the battle-moster into a city of varying power and draconian law. etc)
I personally interview gamers before entering my group and weed out the powergamers beforehand (we are a heavy roleplay, low number-crunch group and if you can't get in character, then you can't expect to hang out here long enough for pizza for example). I find Powergaming to cheapen the gaming experience as a whole and should be limited to those that just want to walk around and kill things (and hopefully just doing that in a LAN or MMORPG setting) and be quashed and beaten out of new players at every chance a good group gets (powergamers can be converted folks, I have 14 to my credit so far!)
But it goes out to you, the members of the LARGEST gaming board on the net (yeah that is a heck of a big sample set). What do you think, and let it be heard so as to help with others and their opinions on the games we take our time to play.
The Public