Combat is too long because weapons and powers don't do enough damage. Here is my awkward math.
Current 4th Edition Rules and my House Rules
Increase 2 abilities by +1 every 5 levels.
Increase all abilities by +1 at 11th and 21st level.
If a character has a natural 18 constitution and adds +8 at 30th level then the character has a maximum possible constitution of 26.
Add 12 hit points for every fighter level to 30th and that is a maximum of potential hit points of 360+26=386 maximum hit points.
Another 30th level character that does maximum damage could reduce 386 hit points in 5 moves. Which means we need powers that can do 77 points of damage in 1 turn.
That means a 1d12 weapon should do 6[w] at 30th level -- 6d12+26(if the strength modifier is maxed)+15(1/2 of 30th level)=113 possible points damage.
So powers should do +1[w] every 5 levels to reduce combat time.
Many powers are listed as 2[w] at 11th and 3[w]. I think those powers are too weak.
Also, a fighter type should be able to attack adjacent targets at higher levels during one standard action if spell casters can attack multiple targets with burst at higher levels.
Current 4th Edition Rules and my House Rules
Increase 2 abilities by +1 every 5 levels.
Increase all abilities by +1 at 11th and 21st level.
If a character has a natural 18 constitution and adds +8 at 30th level then the character has a maximum possible constitution of 26.
Add 12 hit points for every fighter level to 30th and that is a maximum of potential hit points of 360+26=386 maximum hit points.
Another 30th level character that does maximum damage could reduce 386 hit points in 5 moves. Which means we need powers that can do 77 points of damage in 1 turn.
That means a 1d12 weapon should do 6[w] at 30th level -- 6d12+26(if the strength modifier is maxed)+15(1/2 of 30th level)=113 possible points damage.
So powers should do +1[w] every 5 levels to reduce combat time.
Many powers are listed as 2[w] at 11th and 3[w]. I think those powers are too weak.
Also, a fighter type should be able to attack adjacent targets at higher levels during one standard action if spell casters can attack multiple targets with burst at higher levels.