PPvsPP: Hand of God Arena(Up:cov,atriden,sessadore)

[sblock=Atriden]

Sorry, my PM inbox seems to have gone from 20 allowed messages to 0...

Anyway, I think it's safe to stick with it, it'll just be delayed a round.

[/sblock]
 

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"Shocking," murmurs Diarmuid. He draws his longsword, and makes a few passes as if to attack, then thinks better of it, pointing his wand at the mounted warrior instead with a twitching motion not unlike someone being electrocuted.

[sblock=Ata and Sessadore]minor: draw longsword
standard: vicious mockery, hits Will 24 for 16 damage. Probably a miss, but if it hits, mrK takes -2 to hit until end of my next turn, and an extra -2 to his next attack roll before end of my next turn.
[/sblock]
 

Diarmuid's attack hits, but draws an OA from mrKiller. MrKiller takes 11 dmg and -2 to hit till end of Diarmuid's next turn, and an additional -2 on his next attack.
--->mrKiller's turn.
 

" Muahahha, Stupid half-breed! " he screams without thinking it os also a insult to himself when his oppenent creates a opening in his defense. He swings his mighty axe but swings too wide and hits nothing but air. The half-Orc is not pleased and moves away from Varis to get Diarmuid alone for himself. he attacks hoping his aim will be better this time around.
[sblock=Actions]
OA against Diarmuid: Does not hit
Move Action: Shifts 2 sq. to (J,I-14,15), how? I just can!
Minor: Grimaces towards Diarmuid.
Standard Action: Attacks Diarmuid with his crazy axe
[/sblock]
[sblock=Ata and Oni]
OA against Diarmuid: Hits AC 22, but not take 4hp damage since he didnt hit.
Move Action: Shifts 2 sq. to (J,I-14,15) ( uses his boots of the fencing master encounter power, and gains +1 to AC and Ref. )
Minor: Does nothing
Standard Action: Uses Righteous Brand against Diarmuid and hits AC: 27 and does 34 damage if he hits. If he does not hit, he does not take 4hp damage.
[/sblock]
 


[sblock=Atriden & Ata]

Just to clarify for the sake of fairness, you use bloodclaw before the attack, so you take damage regardless of a hit or miss if you choose to use it.

[/sblock]
 


Varis grins as the sloppy style inflicted by his companion on Mr. K leaves the half orc open to an attack. Then, as the half orc moves away from him, Varis grins all the wider. Leaping across the intervening space, the elf once again strikes a brutal blow from a flanking position, a tiny golden spark seeming to glint in the backs of his eyes.
[sblock=OOC]I believe the effect that caused any of Mr. Killer's attacks to provoke OA's lasted until the end of Diarmuid's turn, so that means that Varis gets an OA on Mr. Killer when he took the OA against Diarmuid. Unless I'm mistaken, of course.[/sblock][sblock=Actions]OA vs. Mr. Killer: hits (assuming I'm right about getting the OA.)
Move: to I,16.
Standard: Attack Mr. Killer again.[/sblock][sblock=Ata and Cov]OA vs. Mr. Killer: 1d20+24=36, 1d20+24=42, 1d12+13=14. Total is 42 vs. AC for 14 damage.
Move: to I,16 avoiding OA's.
Standard: Bond of Pursuit vs. Mr. Killer: 1d20+24+2=37, 1d20+24+2=33, 1d12+13+10=30; total is 37 vs. AC for 30 damage (+10 damage is from censure of pursuit). On a hit, if Mr. K doesn't end his next turn adjacent to me, I can shift 7 squares as a free action, and must end the shift closer to Mr. K.
Minor: None.

Well, looks like Diarmuid should be able to hit Mr. K at least fairly consistently, if 24 hits Will. I wonder if Karn's Will is just as low ...[/sblock]
 
Last edited:

ooc:
I believe the effect that caused any of Mr. Killer's attacks to provoke OA's lasted until the end of Diarmuid's turn, so that means that Varis gets an OA on Mr. Killer when he took the OA against Diarmuid. Unless I'm mistaken, of course.
This is correct. Update coming in a while.
 

Still confused by Diarmuid's attack to his mind, mrKiller gets away from Varis, but while retaliating after the tiefling's attack, he leaves an opening, and he's struck by the elf, while Diarmuid widelymisses him with his sword.
Varis quickly reaches the half-orc again and strikes him with a powerful blow. From the elf's look, mrKiller feels like a prey, and knows that he can be reached in a blink if he gets away.

Suddenly, a terrifying booming noise precedes a thunderbolt, that falls right on the top of the index of the stone hand, leaving debris and a faint electrical area in the air.

Initiative and status, round 3
-Karn -11 hp, +2 power AC, 5DR, all ranged attacks from more than 5 squares at -5 penalty [sblock=expended], Divine armour, Weapon of the gods, 1 potion of clarity[/sblock]
-Diarmuid [sblock=Expended]1 potion of clarity, Foolhardy fightingSong of discord, Irrefutable armor[/sblock]
-mrKiller -53 hp,+1 power to attack rolls, 5DR, all ranged attacks from more than 5 squares at -5 penalty, target of oath of enmity [sblock=Expended]1 potion of clarity, 1 Healing Word[COLOR="DimGray]Bless[/COLOR][/sblock]
-Varis, oath of enmity vs MrKiller, concealed [sblock=Expended]Circle of Mental onslaught, [COLOR="Red"]Sequestering strike, Elven accuracy,[/COLOR],Temple of shadows[/sblock]

handofgodmap.jpg
 

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