PPvsPP: Hand of God Arena(Up:cov,atriden,sessadore)

Electricity crackling and his dark cloak billowing behind him the armoured warrior floats back onto the gargantuan arm. Karn slowly turned to face the others, his fists clenching the immense spear 'til blood began to drip to the ground. He let out a bloodcurdling shout.

Seek ye now redemption in the fiery pain of battle!

With that he charged the tiefling, thrusting with the cruel bloodthirsty spear that shone with divine radiance. He roared with triumph.

Be exalted and fight to the end of days!

Radiance washed over the plate clad half-orc, mending wounds and easing pains.



[sblock=ooc]

Move: move to M7 and regain firm footing

Standard: Charge to K11, attacking Diarmuid (hitting I'm pretty sure too).
[sblock=Ata]
Bloodclaw: take 4 damage, add 12
Charge(Basic Attack): +24 vs AC (Target: Diarmuid) (1d20+22+1+1=42)
Damage/Radiant Damage (1d10+11+12=33, 1d6=2) 35 damage total and -2 AC to Diarmuid til the end of my next turn.
[/sblock]

Minor: Heal Mr. Killer
[sblock=Ata]
Healing word on Mr. Killer: Healing Surge+ (4d6=18)
[/sblock]

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Karn hits Diarmuid for 35 dmg and -2 to AC till end of his next turn.mrKiller heals 46 hp.
----->Diarmuid's turn.
note:these are short updates to allow you to act with better understanding of the situation. They don't include all the info. I will post complete updates once per complete round.
 

[sblock=Ata and Oni]
I was thinking, how does resist 5 function? Is it all damage I take, or is it only once per round? Because then I wont take damage when I use my weapons bloodclaw ability or do I.
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[sblock=atriden]it reduced all your damage, but bloodclaw damage cannot be reduced in this way. That would be utterly broken, would'nt you agree? :heh:[/sblock]
 


"Redeem this," snarls Diarmuid, stepping away from the axe wielder into the shadow of the giant thumb. He gestures with his wand, and wracks Karm with dizzying visions being cast down into a fiery hellscape. When Karm's vision clears, Karm finds that he has indeed been cast down, and Diarmuid is gone from sight.

[sblock=actions]Move: shift to I12
Minor: Infernal wrath
Standard: ranged attack vs. Karm. 33 vs. Will. If it hits, 20 damage and Karm is knocked prone, takes -2 to his next attack roll, and Diarmuid is invisible to him.

[sblock=Ata and Sessadore]The attack is Deflect Attention; on a hit Diarmuid is invisible to Karm until end if D's next turn. Infernal wrath grants +1 to hit and +6 damage. The -2 to hit comes from Psychic Lock. Finally, Kneel before the Turathi knocks him prone if this attack hits.
[/sblock]
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Mr. killer Looks at he fleeing Tiefling and shrugs. He smiles and sees that varis is close and with a shout to the gods, he attacks the half-elf with a huge grin " Muahahahaha " he laughs histiracly. After the attack he turns away from Varis and follows the tiefling hoping to smash his other enemy to bits.

[sblock=Actions]
Standard Action: Attacks Varis and hits will: 30 and he gets 33 damage, and can not attack until he has made a succesful saving throw with a -1 penalty. If I miss, Varis cannot attack me until the end of your next turn.
Move Action: Shifts in the direction of Diarmuid
Minor Action: Does nothing
[/sblock]
[sblock=Oni and Ata]
Standard Action: Attacks Varis with the power: Rune of Peace ( Daily) and hits will:30 and he takes 33 damage.
Move Action: Shifts in the direction of Diarmuid
Minor Action: Does nothing
To Oni:
I know its a shift of tactics, but I will follow our plan next turn as agreed.
[/sblock]
 
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[sblock=Atriden]

Well they say a plan never survives contact with the enemy. :)

Yours was a good move and mean too. Telling a pursuit avenger he can't have his next attack then walking way from him, I like it.

[/sblock]
 

[sblock=Ata and Cov]I believe that Mr. Killer's attack misses (Will is 33 with concealment and Blood Oath), so that means that Cov can slide me a few squares, and I get to take an OA on whoever I end adjacent to. Try to get me next to Karn if you can, since apparently I can't attack Mr. Killer :(
L12 would be good - that way I'll also get to use my free shift from Bond of Pursuit, since I don't think Mr. K will be adjacent to me at the end of his turn.
If you can't get me adjacent to Karn, then just make sure I won't be adjacent to Mr. K at the end of my turn so I can get my free 7 squares of shiftage - that should get me in position for my plan ;)

For expediency, the OA if you can get me to Karn: 1d20+24=43 vs. AC, 1d12+13=25 damage. Wow, that's a nice roll :)

My plan is to use my free shift to get to L10; Overwhelming Strike on Karn to shift to L11 (putting Karn in L10), then use my move to shift to K12 - adjacent to Mr. K again - and try to gain stealth. Sound good?[/sblock]
 

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