[PR BAD AXE GAMES] Heroes of High Favor: DWARVES

Thanks for the review, Nail.

Since I've now had two reviews in a row that balked a bit at the "expense" of the Rune feats, I thought I'd offer my commentary.

First off, before I began I knew there were two ways to go with these: powerful and costly, or wimpy and "free." I opted for powerful and costly as opposed to rules-weak runes whose effect would be mostly cosmetic.

In terms of balancing costs, in general, I prefer skill points, feats, and other "level-ups" to such things as XP costs, and certainly to GP costs. Player-resource costs (skills, feats, etc.) are easier to manage than DM-resource costs (xp, gp, roleplaying restrictions). It is very easy for DM's to make a mistake with xp, gp, or rp restrictions. I very much wanted to provide options that players could take without a lot of DM oversight and not a lot of room for DM error.

In terms of power vs. cost, you'll note that many of the Runes match up 1-to-1 with many fighter feats: cleaving, sundering, improved critical. But you'll note that they don't carry the commensurate pre-reqs of those fighter feats-- it's the weapon and the rune doing the work, not the strength or skill of the wielder. As a consequence you could be Cleaving or doing Improved Critical at 1st level!

(As a side note, it's unlikely that our 1st-level character would have the skill or gp to craft this rune on their own, but could certainly recognize and activate the rune if they found one.)

The second design consideration I had was that I wanted these runes to be available, for the most part, to the most wise and charismatic among dwarves. Powerful runes aren't something that rank-and-file dwarves should have a great command over. The weapons of legend should be reserved for heroes of legend.

My third consideration was that I specifically wanted to offer runes as an option for dwarven divine channelling. I have never really seen dwarven clerics as mighty undead hunters, and this seemed like an excellent place for them to spend those turning attempts.

At their very lowest level, the essence of the Runes is the ability to do something (a) sooner than you could as a fighter, bypassing some pre-requisitites or (b) something cool that you couldn't ordinarily do at all (rune of courage, protection, vengeance) which, at the dramatically appropriate time, could be memorable and game changing: The orcs see the mighty Fell-hammer drop their chieftain, and they flee in panic...

Despite this, I admit that Runes aren't a great option for rank-and-file dwarves. Low charisma and no divine channelling will probably mean you'll get to use the rune once per day for a single round. Not great.

Moving up slightly are high-charisma dwarves who will get a few rounds of effect out of their rune, once per day. Still, perhaps, not worth a feat. You'd have to pick this Rune very carefully.

Next up you have clerics and paladins, high-wisdom, high-charisma dwarves who will get several rounds of effect out of each rune and, with divine channelling, can activate them multiple times per day. If you consider the Rune of Sharpness, for example, this is a great option: For a few rounds a day, multiple times per day, you gain access to Improved Critical-- and, because you know this Rune, you can add it to other weapons besides your axe and gain the benefit regardless of the weapon you are using!

At the very top of the heap is the Rune-priest prestige class, who gets bonus Rune feats every other level, as well as a bonus to his Craft skill when adding Runes. Given time he'll have Runes on everything he owns. He scales fast and he's a force to contend with.

In conclusion I guess I'll just say that you have to leverage the Runes against the kind of character you're playing-- just like any other feat. Just as I wouldn't expect rogues to get much out of a list of Item Creation feats, I don't expect every dwarf to rush to the Rune feats. For certain dwarves, I think they're quite powerful-- and as you noted, if I have erred on the "weaker" side of balance, I'm satisfied.

Wulf
 
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Let me add my voice to those wanting to see it in pdf format. However $7 seems high for a pdf when compared to the $5 Book of Eldritch might I, the 2 Librum Equitis books, and Tourneys and fairs.

Wulf, your breakdown of the usefulness and design of runes for dwarven fighter clerics, fighter paladins, single classed clerics and paladins and the obvious prestige class sounds well thought out, good job.
 

Voadam said:
Wulf, your breakdown of the usefulness and design of runes for dwarven fighter clerics, fighter paladins, single classed clerics and paladins and the obvious prestige class sounds well thought out, good job.

Thanks, I appreciate that.

It is a little disappointing that I seem to have missed the mark where Runes are concerned. I hope that with time and my above explanation folks (here at least!) will understand them a little better. In retrospect if I had taken the time to explain them better actually in the book I would be ok... Perhaps I was a little too stingy with the explanatory text, but I had a lot of crunch to fit in!

At any rate I probably shouldn't take a 4/5 as a "harsh criticism" :)


Wulf
 

Voadam said:
Let me add my voice to those wanting to see it in pdf format. However $7 seems high for a pdf when compared to the $5 Book of Eldritch might I, the 2 Librum Equitis books, and Tourneys and fairs.

$7 seems high for 64 pages? Get outta here. I think it's a good price. The Book of Eldritch Might and Tourneys and Fairs get lots of exposure because the first is from Monte Cook, while T & F gets mileage and sales because it is on the front page of Enworld.org . If it didn't, I doubt it would do so well. Librum Equitis I is ~32 pages and a mixed bag of PrCs. Some interesting, some dull. I haven't seen LE II so won't comment on it.

Ok maybe Badaxe should deduct the price and make it $6.95. ;) But I'd certainly pay it for a 64 page book that has been getting mostly rave reviews.
 
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Krug said:
Yes Wulf, you were always lousy when you got an A- in any class. ;)

Heh... No, that was my girlfriend. I was the lazy-but-lucky one who was happy with A's and B's and whose teachers invariably told my folks, "He could do better if he'd just apply himself."

Back to topic:

(a) unless this thing starts FLYING off the shelves (call your retailer and demand it!) any PDF decision is at least a year out;

(b) $5 is fair for any PDF;

(c) just to reiterate, the trim size on DWARVES is 6x9. Although this isn't technically "half size" it's much smaller than standard. Ordinarily I would say that's about the same content as 32 pages at full size. Due to our layout style (reasonable margins, 9-pt font) I think we probably provide a little more content than your average 32-page publication, but then we're splitting hairs. At any rate, I don't want anyone misled by "64 PAGES" which doesn't tell the whole story.

Long story short: I'm very happy with the content provided at the listed price ($9.95).

Wulf
 

Me too...

Wulf Ratbane said:
Long story short: I'm very happy with the content provided at the listed price ($9.95).
Me too.

Remember my little "rule" about PDFs - assume a "high cost" and say 10 cents per page to print it out at Kinkos, plus a buck for the cover (this doesn't even contemplate binding, but that's why I went for high-end on cost).

So a 64-page PDF that could (in theory) be printed on 32 pages (since it is about half size - I won't split hairs, but you get the idea) will run you $3.20 to print it plus a buck for the cover. That's $4.20 right there for printing costs. Add $5 for the PDF itself, and we're already at $9.20. Think it costs 75 cents to get a book like that bound and get the total to $9.95? ;) Not to mention that you can "leaf through it" before buying (not usually an option on PDFs).

I think HHF is fairly reasonable, especially considering there is very little superfluous "fluff" text. I can't say I was disappointed that I shelled out $9.95 for it. Of course we would all always like to pay less for stuff, but I don't feel bad about my purchase in the slightest.

--The Sigil
 

Wulf Ratbane said:
It is a little disappointing that I seem to have missed the mark where Runes are concerned.

I think you should get used to the fact not all products can be all things to all people. You make it more giving, someone will call it "munchkin".
 


Wulf Ratbane said:
(c) just to reiterate, the trim size on DWARVES is 6x9. Although this isn't technically "half size" it's much smaller than standard. Ordinarily I would say that's about the same content as 32 pages at full size. Due to our layout style (reasonable margins, 9-pt font) I think we probably provide a little more content than your average 32-page publication, but then we're splitting hairs. At any rate, I don't want anyone misled by "64 PAGES" which doesn't tell the whole story.

Long story short: I'm very happy with the content provided at the listed price ($9.95).

Wulf [/B]

You know, I find that as I'm reading through it, it almost seems perfect for the way you declare Open Content. Background here, closed, game rules here, open. Very useful.
 

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