• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Praise and element or aspect of a game or edition you don't like.

Reynard

aka Ian Eller
Supporter
First of all: THIS IS AN EDITION WAR FREE ZONE.

It seems like we have cycled back toward negativity a little bit, so I think we should dispel it by embracing the cool parts of things we generally don't like.

Remember what your momma told you: if you can't say anything nice, don't say anything at all. That, and the Golden Rule should let us have a little fun and maybe even learn something.

For my part: I really, really like 4E's take on diseases. It is elegant and cool and easily adaptable to all sorts of magical and mundane things, from curses and hexes to madness and insanity.
 

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I'm a Savage Worlds guys, so I gots plenty of editions to throw stuff out on:

1e: Love the speed! Plus its what I cut my teeth on. So nostalgia as well.

2e: Love the setting material.

3e: Love the PC building options - even with just the PHB I could build just about anything I wanted. As DM, I pretty much could justify any effect and balance it in the rules.

4e: Love what they did to make the GM's life better. The monster design (roles, mechanics, minions-Solo, etc) and scalability are great.
 

My favorite book in the 4E gift set is the Monster Manual. The stat blocks are pretty awesome. I like that only what you need to kick the PC's butts are in the stat block.

It's still an issue for me because I like to customize my monsters and their stat blocks for Pathfinder but the 4E monster stat block design opened my eyes to paring down what I needed for the combat at hand.
 



I've been running a Dark Heresy game for some time, and generally dislike all the core aspects of the system - but the setting itself is undeniably awesome, and I love how well they are able to reflect that setting flavor via mechanics in everything from random items to critical deaths to psychic backlashes via Perils of the Warp.
 

Of all frpgs, I've either got no experience with it, or I've enjoyed it. That said, I really, really like the little scotty dog in Monopoly.
 

OD&D, 1E: Nostalgia, plus no need to convert the old modules :p

2E: Settings

3E: Improved a number of older rules - BAB, only 3 save categories, AC goes up, multiclassing

4E: NPC, creature, and encounter design rules quick and easy

C&C: Skills

Arduin Grimoire: a gusher of ideas
 


Into the Woods

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