• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Praise and element or aspect of a game or edition you don't like.

3.x: Had Oriental Adventures. Had great art, especially for covers. Also, I haven't been able to make a satisfying Wilder in 4e.

Paranoia: I have no problem with this, Citizen. And neither do you.
 

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How about "praise an element of game that is not one of your favorites, but you're aware of"?


OWoD was fun, but not a favorite. While I sorta agree with those who have said "there aren't really games I don't like" I also think that there's room to find some positivity about a game I might not ordinarily be positive.


I REALLY liked the idea of it being relatively easy to become mediocre at a task, and fantastically difficult to become exemplary at a task. I also enjoyed the lack of "levels" per se, but I can see their pros as well as cons.

I think the lack of levels in that game worked.


I think it's an excellent model of real life to be able to become ok with a little work, but that it takes a ton of work to become a master. Good job OWoD.
 



I don't dislike anything, but I'd say that early 3e art was my favorite art direction in D&D. The pictures were clearly fantasy but with an aspect of realism to them. It was really the first time that most art seemed to put thought into the how or why of a character and imply back story by details like a missing grieve. The art of 3.0 Forgotten Realms is the best representation of what I'm talking about. There are still tons of great art in other editions and other games, but that was the pinnacle for me.
 

I prefer 2e and earlier, with B/X being my favorite, but I wouldn't say that I hate the WotC editions. There are a lot of design decisions that I dislike, but I do like the following:

3e/3.5e: I really like Ascending AC and armor restricting Dex. I like the new saving throw categories (although I think the saving throw "math" got messed up). I'll give an honorable mention to the honest attempt at fixing multiclassing, even though the new multiclass rules didn't really work as well as I'd hoped. -- oh, and of course, the OGL was the absolute best thing to come out of 3e.

4e: The idea of "flipping" saves to defenses is interesting, but I wasn't quite sold on it. The redesign of the planes is nice, although I don't like some of the new names. The idea of needing to meet specific requirements to kill a god, just like needing to meet specific requirements to destroy an artifact, is really cool.
 

I may not like 4e as a system overall, but I liked their goal of removing "penalties" to do things and making it bonuses if "proficient". Also, the minion rules are nice (If a bit similar to other systems that did it before). It really made me thing of the LotR scene with Boromir in the movie - orcs dropping with one hit all over the place, but the boss archer took a few hits from Aragorn, etc. It all got me really thinking on ways to improve my own RPG system. The focus on making it easier to DM was nice too.
Smoss
 



4e: The idea of fast adventure creation; the idea of rituals.

D20 Modern: Basic and advanced classes.

Not many games otherwise that I really dislike.

The Auld Grump
 

Into the Woods

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