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Praise and element or aspect of a game or edition you don't like.


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I'll speak to my least favorite edition, 2e.

It has, hands down and by far, the best specialty priest rules of any version of D&D, ever. In the hands of a dm who is paying attention, that is.

It also has a wealth of fantastic world books, and the only gaming stuff I never got that I really regret: Planescape.
 

I'm not the biggest fan of classic D&D, but one thing it does have is great lists: spells, magic items, monsters. Generally I like the AD&D ones better than the 3E ones. I converted a lot of them for my old Rolemaster campaign.

I find the overall vibe of Runequest very appealing - especially the Gloranthan take on magic, and the different forms of magic - even though I find the mechanics too spartan for my actual play preferences.

Classic Traveller has great PC generation. I don't particularly want to play those PCs, but they are a lot of fun to create.
 

I like the binding on the 4e phb.

Congrats on the most negative comment thus far.



Overall, I like most games, though not always enough to play them.

I like the possibility in Rolemaster ( I think it was) to roll badly at level up and actually get worse at a skill.

Not sure if I would like it much though if I played. It was an interesting idea.
 

4Ed: level-based benefits spread out more evenly; 3rd level spells gained at 3rd level, 6th at 6th, etc.- most intuitive design in D&D's history; overall improvement of the Warlock; Rituals are at least a good idea.

GURPS: some of the best researched & written sourcebooks out there.

RIFTS & Space: 1889: hate the systems, but the fluff is awesome!
 

There are a lot of people who are doing the sneaky put down before something positive. Which I think is against the spirit of this thread.

"I really don't like game X, but like how game x does....." it's implied that the game you're talking about is one that you don't like

If I spoke to my wife like that I'd get a kick in the junk:eek:
 

Speaking for myself, I didn't do it as a sneaky putdown- I'm just trying to be clear.

For example, despite my dislike of the RIFTS system, I probably have a solid 5'+ of shelf space devoted to it. Only my favorite games- HERO and 3.5Ed- take up more. And its purely on the strength of the fluff. Likewise, I have at least 4 copies of the core Space: 1889 book, plus a nearly complete collection of the rest of it. But the system isn't all that great.

If I spoke to my wife like that I'd get a kick in the junk

Hmmmm...you do like your wife, right?
 
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I like the layout and clarity of 4e's presentation as a rulebook to reference.

I like the clarity of 4e's action sequence.

I thought the idea of picking offensive and defensive stats is a good start to build on even if I think 4e's actual implementation is clunky and, I think, actually detracts from 4e's balance.

I like some of the idea of once/encounter combat moved for martial characters.

I like the idea of rituals that exist with a separate resource pool from combat-oriented abilities.
 

Into the Woods

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