• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Praise and element or aspect of a game or edition you don't like.


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I've come to lose the hate. Even 2e, which I was particularly venomous towards for many years...I just don't see the point. And yeah, if a good GM was running whatever game or edition, I'd be down for it.

So...yeah, every game has it's good points, which many have already pointed out. And I guess that's my point.

Edit: my post needs another point. Look over there! lol
 





I am indeed!

As I've never played RM (we spent all day making characters once, though), could you explain this one?

Note: It's been a long time since I played RM (and, actually, I was playing MERPS which is based on it), so forgive slight inconsistencies!

Rolemaster has a bunch of charts that you reference to determine what happens when you attack. You roll on your weapon's table, look up the proper armor column based on your target, and it'll say something like, "3 minor, 1 critical" or "Miss." In the first case, you'd roll 3 times on the minor wounds table, and once on the critical wounds table.

Andor's referencing 1 of the funnier "miss" results, of which there are several. I *think* rolling an attack result of 69 always results in the most damage potential, but I can't recall exactly.
 

I don't particularly care for D&D 4E, but when I heard about minions, I immediately adopted them into my 3.X game. Sometimes the solution to problems (liking needing hoards of mook that only provide a superficial threat) are so obvious, I need to be hit in the head with a book to "get it."

The electronic tools for game prep (at least when I was running a 4E game) were top-notch; the best I'd seen for D&D since AD&D 2nd Ed. Core Rules CD-ROM.


I tend to think Ace & Eights is a bit too complex, as well, but I really like the shot clock & count-up action system in concept. In play, it takes a while for everyone to really grok it, but it gives a real slo-mo shootout effect to the game. Unfortunately, not every action scene needs to be in slo-mo. :p I also like the way it's nearly impossible for a character to get shot at with a shotgun at point blank range and not become a bloody smear. A&8 got shotguns right.
 

3E was a fantastic upgrade in terms of streamlining the rules. The consistent resolution mechanic was huge improvement, and the stacking rules made a lot of sense. After playing 3e, I'd never go back to the AD&D of my youth.

I'll never play it again, but it was a huge upgrade at the time.

PS
 

I'm edition-less right now, so...

2ed had some of the greatest settings I have ever seen, from Planescape to Birthright to Ravenloft.

3ed streamlined the game, breathing new life into a struggling system. It gave a wealth of new options for the player and game master.

4ed streamlined the game in a different direction and made the job of a GM far easier than it had been in 3ed (keeping in mind my group tried to stick to the RAW as much as possible when 4ed came out).
 

Into the Woods

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