PrC balance check please

Lopke_Quasath said:
Really? They only get 1 domain, not all 4.

Of this I am aware of.


Lopke_Quasath said:
Why do you think they are overpowered and what changes would you make to make them balanced?

Perfect Self = no problems

Perfect Healing = broken. Instead of freely maximizing all curing spells, change it to a paer day ratio. Something like 2/day + additional amount equal to half Wisdom bonus.

Sun = ??. You have yet to define what a 'Greater Turning' is.

Travel = no problems.

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Hope this helps.
 

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Lopke_Quasath said:
Alright, perhaps way too much, but I guess it's time to break it down. The wealth cost, as perhaps poorly explained by me, is throughout the Traveller's PrC path and beyond. Every time they receive/find/gain wealth, 20% must be given away (like the 2nd Ed Paladin, well, his was 10%). That's a hefty cost in a standard campaign.

I don't doubt that. I just have three real objections to it:
1> In-game/roleplaying restrictions should never be used to balance a PrC, in general, and this comes pretty close to that. Why? Because they often end up being more of a limitation on the DM than on the player; the DM has to make sure the limit doesn't neuter the player entirely, and this often goes too far.
2> What's 20% of a suit of magic armor? If the cleric only gets a single powerful item as his share, does he have to tithe 20% of its value (which he might not have), or does he get away with it?
3> Most of the groups I've been in didn't do a very rigid loot distribution. We didn't total up cash values and then split evenly; most items were given by consensus to whoever would get the most use out of it, with the more generic items used to round it all out. Forcing one character to sacrifice a small fraction of his loot simply doesn't work well in this situation; for this to work it pretty much has to be all or nothing.

The Survival skill requirement is at 4 ranks because if it's cross-class a cleric can enter this PrC at 9th level, if they have the Travel domain, entry is at 6th level.

Or anyone who's taken a single level of a class that has Survival as a class skill (Ranger, Barbarian, Druid). Even bumping this up to 5 ranks would make a big difference in that case.

Okay, 1 feat isn't enough. Can you think of another Feat as a requirement?

Run, maybe? You could do Track, but that'd make this too easy for a 1-level Ranger. There's also the Self-Sufficient feat (+2 to Heal and Survival checks), which fits well since you already require both of those skills.

A Ranger has an easier way of getting fast movement, check out http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#ranger

If you're going to bring variants into this discussion, we'll be here all day. Besides, the easiest way for a core Ranger to get fast movement would be to take one level of Barbarian. I've done it, it's great.

Yes, some benefits may seem huge, but I thought I worked it out so no one can really get them all, unless they go a very specific route.

What "specific route"? The only part of this that has any exclusivity is the domain bit at the end. Everyone who takes the class would get the fast movement, the positive energy bursts, a third domain, etc. That's how most PrCs work, of course.

My basic argument to this whole thing was that a Cleric sacrifices almost nothing to enter this class, and since it gives full spellcasting and turning progression, it's a pure gain in power. By definition then, the class isn't balanced.

So, did you read the bonus domain like they could choose any domain at all?

No, I understood what you meant. But just note that pretty much all the PrCs I've seen that grant extra domains grant a SPECIFIC one related to the class. Granted, you're effectively limiting to two by only allowing clerics of a single deity to enter, so it's not a huge imbalance.

The Positive Energy Burst is standard at 8th level for the 2 PrCs I found who had it.

IIRC, both of those classes sacrifice their spellcasting progression entirely, and the PEB is probably the single best class ability they get. Ever seen what a Hunter of the Dead can do to a pack of undead with one of these? If not, go read Piratecat's Story Hour.

For a human, low-light is good, yes. For anyone with low-light already, or darkvision, it's moot. 9th level to receive darkvision (minimum 14th character level) is too much?

Humans, Halflings, Dwarves, and Half-Orcs all lack low-light vision (meaning only 3 out of 7 PHB races have it, and if you think darkvision can entirely substitute for low-light, you've never played with a ratbastard DM). And your darkvision explicitly states that races already having it gain +30'.
Also, while the text says Darkvision at 9th, the table says 6th level.

The fast movement I thought added some flavor, moving a little faster on the road, and it's spread far enough apart on the levels that no one can dip into this PrC for oodles of benefits.

I don't disagree. It's probably the most "flavor"ful of your abilities, and if anything, I'd keep that and dump some of the other bits.

Bottom line: I don't think it's possible to balance this, AT ALL, unless you sacrifice at least two levels of spellcasting (probably 3), or in some other way reduce the effectiveness of the spellcasting. Because right now your entrance requirements are relatively light, and there's no sort of ongoing penalty to balance the perks you're giving.
 

Spatzimaus said:
Bottom line: I don't think it's possible to balance this, AT ALL, unless you sacrifice at least two levels of spellcasting (probably 3), or in some other way reduce the effectiveness of the spellcasting. Because right now your entrance requirements are relatively light, and there's no sort of ongoing penalty to balance the perks you're giving.
I disagree. Assuming standard wealth gain, the wealth expendature is non-trivial and ongoing; as an example, at LV 20, you could buy a +5 inherent book for that amount of money, and still have money left over.

The correct way to verify this is to try creating characters with and without this prestige class, and see how they look. LV 10 of the prestige class should be the worst level, and ideally it should balance out before LV 20.

Were it not for the wealth expendature, I'd agree.
 

Frukathka said:
Perfect Self = no problems

Perfect Healing = broken. Instead of freely maximizing all curing spells, change it to a paer day ratio. Something like 2/day + additional amount equal to half Wisdom bonus.

Sun = ??. You have yet to define what a 'Greater Turning' is.

Travel = no problems.

The Perfect Healing text is from the Radiant Servant of Pelor, and from what I interpret (and I could be very wrong) it only applies to the 1 extra domain spell gained per day. So, this ability can only be used once per day. If I am wrong, then I like your changes ;) .

Greater Turning is the granted power of the Sun domain. Apologies, since I guess that wasn't clear.

Spatzimaus-

I understand your role-playing concerns. You raise some good questions, and my expectation is that the DM will be somewhat lenient since we are all (basically) honest players. We would find a solution in game for donations other than wealth if needed. And we never really know until we try :D

Survival at 5 ranks for a skill requirement works. So does Self-Sufficient as a feat requirement, especially for the flavor.

Okay, we shall leave variants out of it :)

The 2 examples of Positive Energy Burst came from Radiant Servant of Pelor, which has full spellcasting, and Hunter of the Dead, which has their own spell levels. I am somewhat aware of this abilities power, since in one campaign we played with the turn undead damage rule from Complete Divine. The undead were pretty much blown away every time, at least at lower levels.

No, you're right, I have never played with a rat-bastard DM :D , and my assumption was that darkvision was better than (and almost superceded) low-light vision. Sorry for the text misquote. The PrC has been somewhat changed. Do those changes make it more balanced in your opinion? I will also add the pre-reqs you suggested (Survival 5 rank and Self-Sufficient). Along with the donation requirement (which may or may not work, that's for us to playtest), do you think this PrC can work?

Cheers
 

Lopke_Quasath said:
The Perfect Healing text is from the Radiant Servant of Pelor, and from what I interpret (and I could be very wrong) it only applies to the 1 extra domain spell gained per day. So, this ability can only be used once per day. If I am wrong, then I like your changes ;) .
Well at 10th level a RSoP gets free Max and Empower on all healing spells. I don't like this. It feels broken to me. In my campaign RSoP's can use it once per day per RSoP level.


Lopke_Quasath said:
Greater Turning is the granted power of the Sun domain. Apologies, since I guess that wasn't clear.
Okay, I understand now. Over the top then. Use a per day formulae.
 

Frukathka said:
Well at 10th level a RSoP gets free Max and Empower on all healing spells. I don't like this. It feels broken to me. In my campaign RSoP's can use it once per day per RSoP level.

So for the Traveller's Empower Healing ability and Domain Perfection: Healing, would you suggest the same thing? I.e. 1 / day per PrC level a Traveller can Empower (then Maximize) a healing spell. Or, go with your earlier suggestion of 2 / day + an additional amount equal to half Wisdom bonus?

Okay, I understand now. Over the top then. Use a per day formulae.

Yup, already at a per day basis. If a Traveller takes Domain Perfection: Sun, they can use a Greater Turning 3 / day if a cleric, or 2 / day if a ranger or druid.

Cheers!
 
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Lopke_Quasath said:
So for the Traveller's Empower Healing ability and Domain Perfection: Healing, would you suggest the same thing? I.e. 1 / day per PrC level a Traveller can Empower (then Maximize) a healing spell. Or, go with your earlier suggestion of 2 / day + an additional amount equal to half Wisdom bonus?
Whichever you like better.


Lopke_Quasath said:
Yup, already at a per day basis. If a Traveller takes Domain Perfection: Sun, they can use a Greater Turning 3 / day if a cleric, or 2 / day if a ranger or druid.
Noted.
 


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