Yet another wuxia-inspired martial artist/swordsman. How many more of these can I crank out, I wonder?
Inspiration: movies like CTHD, Hero, Stormriders, etc
1-sentence summary: a swordsman who truly masters the way of swordsmanship is one who also masters himself.
CLOUD WARRIOR (or some other snazzy name)
Prerequisites:
BAB +6
Weapon Proficiency (all martial weapons), Dodge, Mobility, Iron Will, Leap of the Clouds (or Great Leap feat)
Balance 10 ranks, Jump 10 ranks, Tumble 10 ranks
Class statistics:
Hit Die: d10
Skill pts/level: 2
Class skills: Balance, Climb, Concentration, Heal, Intimidate, Knowledge (religion), Jump, Tumble, Sense Motive, Swim.
Special abilities:
Proficiencies: the cloud warrior gains no armour or weapon proficiencies beyond those he already has.
AC bonus: the cloud warrior can add his levels in this prestige class to his monk levels (if any) to determine his level-based bonus to AC.
Weapon Finesse (Ex): at 1st level, the cloud warrior gains the Weapon Finesse feat. He can use his Dex bonus instead of his Str bonus on attack rolls with all light weapons.
Ki strike (su): the cloud warrior learns to channel the force of his ki into his sword blade. Any melee attack he makes is treated as if made by a weapon with a +1 enhancement bonus. This does not stack with any enhancement bonus the weapon itself may have.
At 4th level, the cloud warrior's ki strike bonus increases to +2. At 7th level it increases to +3, and at 10th level, to +4.
Ki strike cannot cause the total equivalent bonus of a weapon to exceed +10. If the bonus granted by this ability, along with existing weapon enchantments, is greater than +10, the excess is discarded. For example, a 10th level cloud warrior is wielding a +1 speed, holy, shocking burst longsword (total equivalent bonus +9). The cloud warrior's ki strike would normally grant him a +4 enhancement bonus, overlapping with the sword's own +1 enhancement bonus. However, this would take the total bonus of the sword to +12, so the excess is discarded to bring it down to +10. The sword's final enhancement bonus in the hands of the cloud warrior is +2.
Light step (Su): at 2nd level, the cloud warrior gains a +10 competence bonus to Move Silently and Balance checks. He can take 10 on any Move Silently or Balance check, even if circumstances would normally prevent him from doing so. It's practically impossible (-20 penalty) to track him, unless the tracker is using scent or some other non-visual means of detecting his trail.
Evasion (Ex): at 2nd level, the cloud warrior gains evasion. (yadda yadda)
Martial Finesse (Ex): at 3rd level, the cloud warrior gains the benefits of Weapon Finesse with any weapon of his size category or smaller. A Medium-sized cloud warrior also gains this benefit with the shortspear and quarterstaff, while a Small-sized cloud warrior gains the benefit with the halfspear.
Improved arrow deflection (Ex): at 3rd level, the cloud warrior can deflect incoming arrows, darts and other missiles, as per the Deflect Arrows feat. Unlike Deflect Arrows, he can use this ability a number of times per round equal to 3 plus his Dex bonus, if any.
Acrobatics (Su): at 4th level, the cloud warrior gains a +10 competence bonus to all Climb, Jump and Tumble checks. He can take 10 on any Climb, Jump or Tumble check, even if circumstances would normally prevent him from doing so. At 7th level, the competence bonus increases to +20, and at 10th level, to +30.
Air walk (Sp): at 5th level, the cloud warrior can use air walk for a total of up to 2 hours per day.
Distant strike (Su): at 5th level, the cloud warrior learns the secrets of striking at his enemies from a distance, even while his sword never leaves his hand. His control of his ki is such that the force of his blows is transmitted to his foe.
When using this ability, the cloud warrior can use the attack or full attack action to make ranged attacks with a melee weapon against a foe up to 30 feet distant (no range penalties apply). This is treated as a ranged attack in all respects, ie the cloud warrior uses his Dex bonus as a modifier to the attack roll, and is subject to attacks of opportunity. Melee feats like Power Attack do not apply, while ranged combat feats like Point Blank Shot do.
Distant strike is a supernatural ability that can be used for up to one round per class level per day.
Instinctive strike (Ex): at 6th level, the cloud warrior can apply his Wis bonus (if any) to his melee damage rolls in place of his Str bonus. The Wis bonus is not multiplied by 1.5 for two-handed weapons.
Improved evasion (Ex): at 8th level, the cloud warrior gains improved evasion (yadda yadda).
Greater air walk (Sp): at 9th level, the cloud warrior can air walk at will.
Inspiration: movies like CTHD, Hero, Stormriders, etc
1-sentence summary: a swordsman who truly masters the way of swordsmanship is one who also masters himself.
CLOUD WARRIOR (or some other snazzy name)
Prerequisites:
BAB +6
Weapon Proficiency (all martial weapons), Dodge, Mobility, Iron Will, Leap of the Clouds (or Great Leap feat)
Balance 10 ranks, Jump 10 ranks, Tumble 10 ranks
Class statistics:
Hit Die: d10
Skill pts/level: 2
Class skills: Balance, Climb, Concentration, Heal, Intimidate, Knowledge (religion), Jump, Tumble, Sense Motive, Swim.
Code:
[color=white]
lvl BAB Fort Ref Will Special
1 +1 +0 +2 +2 Weapon Finesse, ki strike +1, AC bonus
2 +2 +0 +3 +3 Light step, evasion
3 +3 +1 +3 +3 Martial Finesse, improved arrow
deflection
4 +4 +1 +4 +4 Acrobatics (+10), ki strike +2
5 +5 +1 +4 +4 Air walk, distant strike
6 +6 +2 +5 +5 Instinctive Strike
7 +7 +2 +5 +5 Acrobatics (+20), ki strike +3
8 +8 +2 +6 +6 Improved evasion
9 +9 +3 +7 +7 Greater air walk
10 +10 +3 +7 +7 Acrobatics (+30), ki strike +4
[/color]
Special abilities:
Proficiencies: the cloud warrior gains no armour or weapon proficiencies beyond those he already has.
AC bonus: the cloud warrior can add his levels in this prestige class to his monk levels (if any) to determine his level-based bonus to AC.
Weapon Finesse (Ex): at 1st level, the cloud warrior gains the Weapon Finesse feat. He can use his Dex bonus instead of his Str bonus on attack rolls with all light weapons.
Ki strike (su): the cloud warrior learns to channel the force of his ki into his sword blade. Any melee attack he makes is treated as if made by a weapon with a +1 enhancement bonus. This does not stack with any enhancement bonus the weapon itself may have.
At 4th level, the cloud warrior's ki strike bonus increases to +2. At 7th level it increases to +3, and at 10th level, to +4.
Ki strike cannot cause the total equivalent bonus of a weapon to exceed +10. If the bonus granted by this ability, along with existing weapon enchantments, is greater than +10, the excess is discarded. For example, a 10th level cloud warrior is wielding a +1 speed, holy, shocking burst longsword (total equivalent bonus +9). The cloud warrior's ki strike would normally grant him a +4 enhancement bonus, overlapping with the sword's own +1 enhancement bonus. However, this would take the total bonus of the sword to +12, so the excess is discarded to bring it down to +10. The sword's final enhancement bonus in the hands of the cloud warrior is +2.
Light step (Su): at 2nd level, the cloud warrior gains a +10 competence bonus to Move Silently and Balance checks. He can take 10 on any Move Silently or Balance check, even if circumstances would normally prevent him from doing so. It's practically impossible (-20 penalty) to track him, unless the tracker is using scent or some other non-visual means of detecting his trail.
Evasion (Ex): at 2nd level, the cloud warrior gains evasion. (yadda yadda)
Martial Finesse (Ex): at 3rd level, the cloud warrior gains the benefits of Weapon Finesse with any weapon of his size category or smaller. A Medium-sized cloud warrior also gains this benefit with the shortspear and quarterstaff, while a Small-sized cloud warrior gains the benefit with the halfspear.
Improved arrow deflection (Ex): at 3rd level, the cloud warrior can deflect incoming arrows, darts and other missiles, as per the Deflect Arrows feat. Unlike Deflect Arrows, he can use this ability a number of times per round equal to 3 plus his Dex bonus, if any.
Acrobatics (Su): at 4th level, the cloud warrior gains a +10 competence bonus to all Climb, Jump and Tumble checks. He can take 10 on any Climb, Jump or Tumble check, even if circumstances would normally prevent him from doing so. At 7th level, the competence bonus increases to +20, and at 10th level, to +30.
Air walk (Sp): at 5th level, the cloud warrior can use air walk for a total of up to 2 hours per day.
Distant strike (Su): at 5th level, the cloud warrior learns the secrets of striking at his enemies from a distance, even while his sword never leaves his hand. His control of his ki is such that the force of his blows is transmitted to his foe.
When using this ability, the cloud warrior can use the attack or full attack action to make ranged attacks with a melee weapon against a foe up to 30 feet distant (no range penalties apply). This is treated as a ranged attack in all respects, ie the cloud warrior uses his Dex bonus as a modifier to the attack roll, and is subject to attacks of opportunity. Melee feats like Power Attack do not apply, while ranged combat feats like Point Blank Shot do.
Distant strike is a supernatural ability that can be used for up to one round per class level per day.
Instinctive strike (Ex): at 6th level, the cloud warrior can apply his Wis bonus (if any) to his melee damage rolls in place of his Str bonus. The Wis bonus is not multiplied by 1.5 for two-handed weapons.
Improved evasion (Ex): at 8th level, the cloud warrior gains improved evasion (yadda yadda).
Greater air walk (Sp): at 9th level, the cloud warrior can air walk at will.
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