What do you think.
Heres the feats that are the new feats thanks to the jester.
Quick-Strike [General, Fighter]
You know how to initiate battle with astonishing speed.
Prerequisites: Improved Initiative, Quickdraw
Benefit: In the first round of combat your initiative is teated just as if you had rolled a 20. Roll normally the second round.
Swift Actions [General]
You move rapidly in combat, improving your initiative each round.
Prerequisites: Dex 15+, Improved Initiative
Benefit: Each round in combat, your initiative shifts up one point. If this shifts it up to equal to another combatant's, whoever has the higher dex goes first. You also gain a +1 bonus to initiative that stacks with that from Improved Initiative.
Heres the none neat verchen.
Combat Dancer
You think that how I fight looks odd and funny do you lets see you dance to this.
Combat Dancer to a common fighter.
Combat dancers are people that have leard that you can be faster and harder to hit if you do serten moves in combat. They lnow that you can confuse and biwilder most opponents with quick movements and odd stamces. They learn to be quick and can usly strike first in combat some get so good they seam to act like nothing is there but one opponent one person that they care about. The masters seam to move even faster than what they look they should be abel to do. Fighter and Fighter/Rogue are the most common classes that become combat dancer’s.
Hit Die: d8
Requirements
To qualify to become a combat dancer (Cd), a character must fulfill all the following criteria.
Base Attack Bonus: +6
Feats: Alertness, Combat Reflexes, Dodge, Improved Initiative, Swift Actions, Quickdraw, Quick Strike
Class Skills: The combat dancer’s class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Craft (Int), Intimidate (Cha), Listen (Wis), and Move Silently (Dex).
Skill Points at Each Additional Level: 2 + Int modifier.
Level Base Attack Bonus Fort Save Ref Save Will Save Special
1 +1 +0 +2 +0 Fast movement, Canny defense
2 +2 +0 +3 +0 Combat Dancing (+2 bonus to initiative)
3 +3 +1 +3 +1 Combat sense +2
4 +4 +1 +4 +1 Combat Dancing (+4 bonus to initiative)
5 +5 +1 +4 +1 Combat sense +4, Speed master
Class Features: All of the following are class features of the combat dancer.
Weapon and Armor Proficiency: A combat dancer is proficient with all-simple weapons. They have no proficiency with any armor or shields except the Buckler, which they are proficient in.
Fast Movement (Ex): The combat dancer has a speed faster than the norm for his race by +10 feet..
Canny defense (Ex): When not wearing armor (But can still use the Buckler), combat dancer’s add their Intelligence bonus (if any) to their Dexterity bonus to modify Armor Class while wielding a melee weapon. If the spear dancer is caught flat-footed or otherwise denied his Dexterity bonus, he also loses this bonus.
Combat Dancing (Ex): The combat dancer’s fighting style emphasizes speed, agility, maneuverability, and reflexes. At 2nd level, a spear dancer receives a +2 bonus on initiative checks. This bonus increases to +4 at 8th level, +6 at 14th level, and +8 at 20th level.
Combat Sense (Ex): A combat dancer of at least 3rd level may designat a single opponent in combat. Against that opponent, the combat dancer gains a +2 insight bonus to AC and a +2 insight bonus on attack rolls. At 5th level, these bonuses increase to +4.
Speed Master (Su): Once per day the speed dancer can an extra partial action for a number of rounds equal to 1 + your Wisdom bonus if any (at least 1 round).
Any ideas to improve this Prc.
Heres the feats that are the new feats thanks to the jester.
Quick-Strike [General, Fighter]
You know how to initiate battle with astonishing speed.
Prerequisites: Improved Initiative, Quickdraw
Benefit: In the first round of combat your initiative is teated just as if you had rolled a 20. Roll normally the second round.
Swift Actions [General]
You move rapidly in combat, improving your initiative each round.
Prerequisites: Dex 15+, Improved Initiative
Benefit: Each round in combat, your initiative shifts up one point. If this shifts it up to equal to another combatant's, whoever has the higher dex goes first. You also gain a +1 bonus to initiative that stacks with that from Improved Initiative.
Heres the none neat verchen.
Combat Dancer
You think that how I fight looks odd and funny do you lets see you dance to this.
Combat Dancer to a common fighter.
Combat dancers are people that have leard that you can be faster and harder to hit if you do serten moves in combat. They lnow that you can confuse and biwilder most opponents with quick movements and odd stamces. They learn to be quick and can usly strike first in combat some get so good they seam to act like nothing is there but one opponent one person that they care about. The masters seam to move even faster than what they look they should be abel to do. Fighter and Fighter/Rogue are the most common classes that become combat dancer’s.
Hit Die: d8
Requirements
To qualify to become a combat dancer (Cd), a character must fulfill all the following criteria.
Base Attack Bonus: +6
Feats: Alertness, Combat Reflexes, Dodge, Improved Initiative, Swift Actions, Quickdraw, Quick Strike
Class Skills: The combat dancer’s class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Craft (Int), Intimidate (Cha), Listen (Wis), and Move Silently (Dex).
Skill Points at Each Additional Level: 2 + Int modifier.
Level Base Attack Bonus Fort Save Ref Save Will Save Special
1 +1 +0 +2 +0 Fast movement, Canny defense
2 +2 +0 +3 +0 Combat Dancing (+2 bonus to initiative)
3 +3 +1 +3 +1 Combat sense +2
4 +4 +1 +4 +1 Combat Dancing (+4 bonus to initiative)
5 +5 +1 +4 +1 Combat sense +4, Speed master
Class Features: All of the following are class features of the combat dancer.
Weapon and Armor Proficiency: A combat dancer is proficient with all-simple weapons. They have no proficiency with any armor or shields except the Buckler, which they are proficient in.
Fast Movement (Ex): The combat dancer has a speed faster than the norm for his race by +10 feet..
Canny defense (Ex): When not wearing armor (But can still use the Buckler), combat dancer’s add their Intelligence bonus (if any) to their Dexterity bonus to modify Armor Class while wielding a melee weapon. If the spear dancer is caught flat-footed or otherwise denied his Dexterity bonus, he also loses this bonus.
Combat Dancing (Ex): The combat dancer’s fighting style emphasizes speed, agility, maneuverability, and reflexes. At 2nd level, a spear dancer receives a +2 bonus on initiative checks. This bonus increases to +4 at 8th level, +6 at 14th level, and +8 at 20th level.
Combat Sense (Ex): A combat dancer of at least 3rd level may designat a single opponent in combat. Against that opponent, the combat dancer gains a +2 insight bonus to AC and a +2 insight bonus on attack rolls. At 5th level, these bonuses increase to +4.
Speed Master (Su): Once per day the speed dancer can an extra partial action for a number of rounds equal to 1 + your Wisdom bonus if any (at least 1 round).
Any ideas to improve this Prc.
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