My story teller did not like The Artificer as it would make magic items to cheap and more availabe to the world. It also was not what I was truly looking for.
I came up with this alternitive.
Do you think it is broken? To weak? To powerful?
Crafter
Hit die: d4
Requirements
To qualify to become a crafter a character must fulfill all the following criteria.
Skills: Knowledge (arcane) 10 ranks, Craft (any) 10 ranks.
Spell casting: must be able to cast spells either divine or arcane.
Feats: Two item creation feats besides Brew Potion and Scribe Scroll.
Special: The crafter must make two magic items one with each of his Item Creation feats.
Special: The Crafter must have a large workshop worth 5,000 gp to build and establish (the Games Master should adjust this up or down to suit the gp level in his campaign). A Crafter can spend more to help his crafting; this will decrease the base cost of the item 1% per 1000 extra spent. No more than an additional 50,000 gp can apply towards this. Other gp can be spent to increase other things such as Master worked or magic equipment to get other bonuses.
Class Skills:
The crafter’s class skills (and key ability for each skill) are Alchemy (Int), Concentration (Con), Craft (Int), Disable Device (Int), Knowledge (each skill acquired separately) (Int), Profession (Wis), spellcraft (Int) and Use Magical Device (Cha, exclusive skill). See Chapter 4: Skills in Core Rulebook 1 for descriptions.
Skill Points at each Level: 4+ Int Modifiers.
Class Features
All of the following are class features of the crafter prestige class.
Weapon and Armour: The crafter gains no proficiency’s in any weapon or armor class.
Spellcasting: At every level in this prestige class, the character gains additional spell slots as if he had gained a level in the spellcasting class he belonged to before adding the prestige class. However, he does not gain any other benefit a character of that class would have gained with level advancement (hit points, feats, special abilities, etc.) beyond an effective level of spell casting. If the character had more than one spellcasting class before becoming a Crafter, he must decide to which class he adds the new level for purposes of determining spells per day.
Analyze Items (SP) The artificer may cast identify once per day per Crafter level. This ability requires only an hour of concentrated observation and no material components. At 5th level the artificer also gains the ability to cast analyze dweomer once per level plus once per primary ability modifier per month as per the spell. The caster level for these abilities is the artificer class level plus ½ his other spellcasting.
Changed so beneficial to other classes besides those that have this on spell list.
Crafter Extraordinaire: The Crafter gains his Craft level to add to any craft rolls.
Craft Mastery: When making normal items, the crafter can make his Craft checks every five days instead of every week. To top it off, he does not need to roll his checks to craft the masterwork component of masterworked items, but uses their cost as if they were normal items. His skill has grown so much that he can create works of art without even trying. He still has to pay the 300 gp fro the masterwork component. Crafting magical items takes the normal amount of time and is not reduced.
Efficient Crafting (Ex): The Crafter learns a lot about creating items. By taking one day he can prepare his work, and materials to hand. Thanks to this the cost in gold and experience points for crating all items are reduced by 5% per Crafter level. It also allows him to add 20% per Crafter level a day to the gp that can be worked per day. Normally a person can only create 1000 gp per day with this the crafter can add 200 gp per level up to an additional 1000 gp per day at level 5.
Metallurgical Expertise (Ex): The crafter is adept at preparing the metal used in creating weapons or armor. A successful alchemy check (DC 15) allows the crafter to prepare enough materials to create one suit of metal Armour or one weapon. This check requires 1d3 days and, if successful, provides a +5 bonus to the Craft check to actually make the Armour or weapon.
Understanding Magic Item: A Crafter at this level doubles his skill ranks when rolling for Use Magical Device. A crafter also has become so skilled in magic items that his Crafter level counts as levels in the class of the item. So at 5th level he would be considered an arcane magic user for arcane magic items and 5th level Divine magic user For Divine magic items. This gives no ability to do this type of magic it can only be used for using the appropriate types of magic items.
Class lvl BAB F S R S W S
1st 0 0 0 2
2nd 1 0 0 3
3rd 1 1 1 3
4th 2 1 1 4
5th 2 1 1 4
Class lvl Special
1st Analyze Items, Crafter Extraordinaire
2nd Efficient Crafting
3rd Understanding Magic Item
4th Metallurgical Expertise
5th Craft Mastery
I came up with this alternitive.
Do you think it is broken? To weak? To powerful?
Crafter
Hit die: d4
Requirements
To qualify to become a crafter a character must fulfill all the following criteria.
Skills: Knowledge (arcane) 10 ranks, Craft (any) 10 ranks.
Spell casting: must be able to cast spells either divine or arcane.
Feats: Two item creation feats besides Brew Potion and Scribe Scroll.
Special: The crafter must make two magic items one with each of his Item Creation feats.
Special: The Crafter must have a large workshop worth 5,000 gp to build and establish (the Games Master should adjust this up or down to suit the gp level in his campaign). A Crafter can spend more to help his crafting; this will decrease the base cost of the item 1% per 1000 extra spent. No more than an additional 50,000 gp can apply towards this. Other gp can be spent to increase other things such as Master worked or magic equipment to get other bonuses.
Class Skills:
The crafter’s class skills (and key ability for each skill) are Alchemy (Int), Concentration (Con), Craft (Int), Disable Device (Int), Knowledge (each skill acquired separately) (Int), Profession (Wis), spellcraft (Int) and Use Magical Device (Cha, exclusive skill). See Chapter 4: Skills in Core Rulebook 1 for descriptions.
Skill Points at each Level: 4+ Int Modifiers.
Class Features
All of the following are class features of the crafter prestige class.
Weapon and Armour: The crafter gains no proficiency’s in any weapon or armor class.
Spellcasting: At every level in this prestige class, the character gains additional spell slots as if he had gained a level in the spellcasting class he belonged to before adding the prestige class. However, he does not gain any other benefit a character of that class would have gained with level advancement (hit points, feats, special abilities, etc.) beyond an effective level of spell casting. If the character had more than one spellcasting class before becoming a Crafter, he must decide to which class he adds the new level for purposes of determining spells per day.
Analyze Items (SP) The artificer may cast identify once per day per Crafter level. This ability requires only an hour of concentrated observation and no material components. At 5th level the artificer also gains the ability to cast analyze dweomer once per level plus once per primary ability modifier per month as per the spell. The caster level for these abilities is the artificer class level plus ½ his other spellcasting.
Changed so beneficial to other classes besides those that have this on spell list.
Crafter Extraordinaire: The Crafter gains his Craft level to add to any craft rolls.
Craft Mastery: When making normal items, the crafter can make his Craft checks every five days instead of every week. To top it off, he does not need to roll his checks to craft the masterwork component of masterworked items, but uses their cost as if they were normal items. His skill has grown so much that he can create works of art without even trying. He still has to pay the 300 gp fro the masterwork component. Crafting magical items takes the normal amount of time and is not reduced.
Efficient Crafting (Ex): The Crafter learns a lot about creating items. By taking one day he can prepare his work, and materials to hand. Thanks to this the cost in gold and experience points for crating all items are reduced by 5% per Crafter level. It also allows him to add 20% per Crafter level a day to the gp that can be worked per day. Normally a person can only create 1000 gp per day with this the crafter can add 200 gp per level up to an additional 1000 gp per day at level 5.
Metallurgical Expertise (Ex): The crafter is adept at preparing the metal used in creating weapons or armor. A successful alchemy check (DC 15) allows the crafter to prepare enough materials to create one suit of metal Armour or one weapon. This check requires 1d3 days and, if successful, provides a +5 bonus to the Craft check to actually make the Armour or weapon.
Understanding Magic Item: A Crafter at this level doubles his skill ranks when rolling for Use Magical Device. A crafter also has become so skilled in magic items that his Crafter level counts as levels in the class of the item. So at 5th level he would be considered an arcane magic user for arcane magic items and 5th level Divine magic user For Divine magic items. This gives no ability to do this type of magic it can only be used for using the appropriate types of magic items.
Class lvl BAB F S R S W S
1st 0 0 0 2
2nd 1 0 0 3
3rd 1 1 1 3
4th 2 1 1 4
5th 2 1 1 4
Class lvl Special
1st Analyze Items, Crafter Extraordinaire
2nd Efficient Crafting
3rd Understanding Magic Item
4th Metallurgical Expertise
5th Craft Mastery
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