Ravingdork
Explorer
Fallout Intro: The narration starts at about 1:40 or so.
And now I can't stop picturing them sitting in the trees doing that creepy clicking-noise-with-head-twist that those little mushroom-like spirits in Princess Mononoke do. Heck, even the selective invisibility fits.SSquirrel said:But now I can't stop picturing a pack of gnomes sitting in the trees doing the clicking noise that the Predators make in the alien movies.
So a nasty power is all it takes to make gnomes cool?SSquirrel said:OK, so they kept saying they were having problems figuring out how to make Gnomes unique and Gnomes have always had no really good niche in D&D. Sounds like they figured something out. Holy crap man. Gnomes sound interesting for the first time ever out side of Tinker Gnomes.
hong said:I was imagining this being read out by the narrator in the intro to Fallout.
"Gnomes. Gnomes are insane. ..."
I used Gnolls for that in my Dragonstar Campaign, IIRC.Rechan said:Heh re: Predator Gnomes.
Personally I'm giving Bugbears the whole predator motif.
That works, too.But gnomes... reading this, gnomes make me think of traditional changelings. Those fey that sneak into homes, steal babies, replace it with one of their own.
Gnomes appear to be the fey watchers and spies, and manipulative little things that live amongst humans, never quite seen.