Thorin Stoutfoot
First Post
a note about the computer game industry
The computer game industry pays rather poorly too, just in case those of you in the PnP industry are envying those on the other side of the fence. The typical programmer in the computer game industry gets hired out of high school, gets paid no more than $18,000, and works 100 hour weeks. 5 years later, he's burnt out, and if he's smart, he'll quit the game industry and go into a more lucrative field. The John Carmacks who are multi-millionaires and own their own game companies are the exception, not the rule. I wonder how many of the PnP designers who moved on to computer games really made it rich. I know Sandy Petersen did, by hooking up with the right people, but Greg Costikyan? I looked at his web page and it didn't seem like his projects were doing that well.
Why don't you see game programmers complain about their industry? It's because they know they can drop out any time and make more money elsewhere. They also know that if they wanted to, they could start their own company, release a hot game and make millions. In fact, that's why there are many new game studios that open every year. (A few make it, more struggle along, and many many more just fold)
I suspect that the PnP RPG industry, now that there's a common platform (d20) to build and sell on, will move towards that model --- a few star designers will get rich, a few more will struggle along, and the remainders will flame out after no more than one or two products. Prices will eventually stabilize (I suspect the $50 that the computer game industry charges will be about right --- and certainly, "starving students" don't seem to have any trouble coming up with $50 to buy a computer game). The top 10 games will make 80% of the money, and the others get remainered.
Anyway... I take my hats off to those of you who work in the industry. I won't. I've been in the computer game industry (as a semi-outsider), and I wouldn't go back to it. If you make it in this industry, it'll be a long hard road, and I hope the rewards are rich.
The computer game industry pays rather poorly too, just in case those of you in the PnP industry are envying those on the other side of the fence. The typical programmer in the computer game industry gets hired out of high school, gets paid no more than $18,000, and works 100 hour weeks. 5 years later, he's burnt out, and if he's smart, he'll quit the game industry and go into a more lucrative field. The John Carmacks who are multi-millionaires and own their own game companies are the exception, not the rule. I wonder how many of the PnP designers who moved on to computer games really made it rich. I know Sandy Petersen did, by hooking up with the right people, but Greg Costikyan? I looked at his web page and it didn't seem like his projects were doing that well.
Why don't you see game programmers complain about their industry? It's because they know they can drop out any time and make more money elsewhere. They also know that if they wanted to, they could start their own company, release a hot game and make millions. In fact, that's why there are many new game studios that open every year. (A few make it, more struggle along, and many many more just fold)
I suspect that the PnP RPG industry, now that there's a common platform (d20) to build and sell on, will move towards that model --- a few star designers will get rich, a few more will struggle along, and the remainders will flame out after no more than one or two products. Prices will eventually stabilize (I suspect the $50 that the computer game industry charges will be about right --- and certainly, "starving students" don't seem to have any trouble coming up with $50 to buy a computer game). The top 10 games will make 80% of the money, and the others get remainered.
Anyway... I take my hats off to those of you who work in the industry. I won't. I've been in the computer game industry (as a semi-outsider), and I wouldn't go back to it. If you make it in this industry, it'll be a long hard road, and I hope the rewards are rich.