Mark CMG
Creative Mountain Games
Psion said:This says nothing about the capability of the rules
I think that, in part, it does.
Psion said:This says nothing about the capability of the rules
Me also.Mark CMG said:I think that, in part, it does.
Wulf Ratbane said:Being the raging capitalist that I am, I would tend to see that as market confirmation of what I have been saying.
I could not disagree more that the "lack of crunchy, high-level support" has anything to do with the difficulties in high level play. It is a trivial thing to extrapolate low- and mid- level crunch up into the high levels. The problem is clearly that simply extrapolating the crunch from low to high levels DOES NOT WORK.
I doubt you will find many people here, even supporters of high level play, who would get behind you on that. I could give you all the high level monsters and splatbooks your heart desires and you would STILL not have the support you need for high level play without that elusive "How To Guide."
How To what, exactly? How to make the rules NOT fail you?
Why is it that there are hundreds of low level adventures and not a single "How To" guide for low level play?
"I don't need new rules for high level play. But I do need a How To Guide."
Odhanan said:I think that the "sweet spot" is "the sweet spot" because DMs don't get the right support and the right advice to sustain campaigns at high levels. Since DMs then favor low and mid levels, the producers of the game produce stuff they would buy... for low and mid level, and the vicious circle starts all over again.
Psion said:I see it as market confirmation of what I already knew to be the case: there are fewer people that play high level games.
Wulf Ratbane said:If you stop at the obvious then you're not adequately reading the market information.
If I were searching for meaning, I wouldn't start with the chicken-and-egg argument: that more people aren't playing high-level games because there isn't adequate support for it, and there isn't adequate support for it because not enough folks are playing it.
I'd read the information in the simplest and most direct way possible: "Sweet Spot" D&D is more popular because it's the better game.
Hehehe... you said "better".Wulf Ratbane said:better
Wulf Ratbane said:I'd read the information in the simplest and most direct way possible: "Sweet Spot" D&D is more popular because it's the better game.
"I don't need new rules for high level play. But I do need a How To Guide."