Steverooo said:
1) Most classes offer a +2 on the "Good" save at first level. This is bad, because it allows a Fighter-type to take Brb/F/Pal/Rgr for a +8 Fortitude "Base" Save Bonus; the same as a 12th level Fighter, Barbarian, Ranger, or Paladin! His trade-off? He loses only +1 on a Will save!!
And slowed down access to class abilities other than fighting ability (mostly).
Steverooo said:
Problem 1 - Save Bonuses for multiclassed characters are too high, at least on the "Good" saves.
Fix 1 - Lower save DCs by one, and lower first level class save bonuses to +1, maximum, instead of +2. Another fix would be to make multiclassing work the same way as it did in AD&D (an older edition, for anyone who homestly didn't know), where once you multiclass, you continue to take that class, for life.
As for choices, I'm all for them, but the class system isn't, so much... and there are better ways to fix that than multiclassing to an (IMHO) absurd level.
I, and many others, simply have never seen this as a problem. This is an example of something that can be tweaked at the local level, not something to mess with in the core game.
Steverooo said:
2) I also have a problem with the apparent-WotC-doctrine that "Prestige Classes are more powerful than PC (Core) classes". Why? Why not make Core PC classes as powerful, and then allow PCs to chose whether or not to take Prestige Classes and forego the later levels of PC classes?
No offense, but since you got me on a technicality below (your not mentioning a PrC), I have to point out that there is no such official doctrine from WotC. This point is extremely debatable.
Steverooo said:
I fail to see how either limits player choice. Maybe I'm just blind.
Because, as I said above, your points are not universally, or even mostly, accepted by the D&D community at large. Changing the game to something which is not agreed upon will limit people who feel the current method works fine. I'm not saying your wrong; I'm saying that these are very subjective points, upon which much debate has been conducted over the years.
Steverooo said:
I also believe that, if you really want player choice, that most abilities should be "featable", allowing PCs to modify their characters to suit what they want... This is the antithesis of the class system, however. I rather doubt that 4.0 will be a classless system!
And it would lose a ton of players. This is another point which the majority does not agree with - otherwise the game would not be as popular. WotC studied all this stuff way back when 3e was being developed. Ryan Dancey, for one, detailed why these things remained - most D&D players wanted them to remain.
Steverooo said:
There are other ways to do this, as well, besides rampant multiclassing. There are many ways, IMHO, which are better. A Ranger who wants to set deadfalls and snares shouldn't be forced to take Rogue levels, nor to join a specially-made "Trapper" PrC. He should be able to do it as a Ranger. IMHO, of course... YMMV. (And no, Profession/Craft Trapmakering won't do it - see the time & cost sections in the DMG, for why!)
What are some of these better methods? I'd like to know. And don't take that as belligerence. I'm actually trying to have a conversation. I will say that I disagree that any of the methods you decry are a problem, but are rather good, solid, balanced methods to do what the player wants - choices, in other words.
Steverooo said:
This is a very odd statement, Colonel, especially since I didn't mention a single PrC in my example... If you're referring to the F/Brb/Rgr/Pal example, then by the same standard, a Fighter is also a Hemmer-wielding-Egg, and with a MUCH lower Fortitude save!
Given that the thread is about Prestige Classes, I figured the assumption could be made that we were discussing Prestige Classes as well as multiclassing.
Steverooo said:
As for your contention that the example was "Hack & slash", take a Druid/Ranger/Rogue/Monk, and look at the Reflex saves... Not so combat-oriented, but, again, the Reflex save is higher than a fourth level PC of any of the named classes...
And, again, such a character suffers from delayed access to class abilities. That's pretty important. A Reflex save seems fairly combat-oriented to me, but I guess that's just my own perception.
Steverooo said:
...A problem that needs fixing, even if you find the class combinations "silly". They ARE (and that was part of my point, eh?)!
Given that multiclassing was changed to what it is in 3e, and given that feedback was positive to it, I would say many would disagree with your assertion that they are silly. Still, you can do what you want in your campaign; there is no real need to change the core of the game to accomodate it. Just as my own house rules shouldn't be considered for inclusion in 4e as core mechanics.
Y'know, this was an interesting debate. There is no need at all to leave in anger. We're all friends here, or at least people with a common interest.