Re: Avatar template
(Copied over from EZboard)
ConcreteBuddha:
I like it. I will probably use this in a game I'm DMing right now. I do have a couple of concerns however:
1) The quests, I'm assuming, are meant for the entire party to complete. Otherwise, if one person in the party is an Avatar, and the others aren't, then that character would receive an inordinate amount of the spotlight.
Well, that's an inherent danger in going from a single-player game to a multi-player one. Honestly, I haven't given a lot of thought to how these "quests" would be handled. In U4, though, the virtue-related stuff wasn't handled via "quests" as such. Instead, the game just tracked what you said to people in town, whether you ran away from fights, etc, and modified your virtue accordingly. I was thinking it could be done the same way in a regular p&p game; how formalised the system would be is yet to be determined.
If you wanted to finish U4, you _had_ to become an Avatar (this wasn't so hard if you knew the cheats). In a p&p game, it would be optional, so unless the DM and players decided they wanted to recreate the CRPG, it wouldn't matter so much.
2) What happens when new characters enter the group, who haven't completed the Avatar quests of the group? Also, what happens if a character dies and can't be ressurected? Does the new character gain the Avatar background?
If the Avatar dies, that's tough.

Same as with any character.
3) If the Avatar template does not give an ECL, then the CR system will not accurately work for Avatar beings. (The characters could take on higher CR encounters for being Avatars.)
Fair point. You could see this as being a reward for being a Good Guy, though -- just like if you do a quest and get a magic sword as a reward, only instead of a sword, you get spiffy abilities instead.
4) What if someone in the group doesn't want to be an Avatar? What if they are playing a Nuetral character who doesn't give a rat's cheese about Compassion or Honesty? Should they be given the shaft?
Sure.
Note that I'm not saying that everyone must become an Avatar. This template is just something to reflect what's possible in the Britannia campaign setting, not an objective that every player character must have. You could run an entire campaign where nobody takes notice of the virtues, and it would work fine. You could also have a campaign where everyone is on the road to enlightenment, and it too would work fine.
Problems would arise if you have half the group wanting to kill monsters and take treasure, and the other half wanting to play the shining, morally upstanding hero. But this sort of thing can happen in any group, no matter what the setting is.