terrainmonkey
First Post
Thanks pirate, i wasn't going to respond to that because... well, i'll be nice. you're right, everyone is entitled to thier own opinion, and i chose to display mine. When 3.0 came out, the concept of prestige classes was still in its infancy, with only those in the DM guide. Those were fine, and even those were supposed to be DM NPCs only, or so that's how i read it anyway. I didn't allow them, and my players were happy. Now, you can't look in a d20 or OGL book without seeing a dozen or so weak, unoriginal underpowered prestige classes that newbies and munchkins want to play just because they grant one or two feats or special abilities. back in 1st ed, if you were a myrmidon you were a 6th level fighter. period. Now, a myrmidon is a prestige class of a fighter. (now, this is an EXAMPLE of my argument, and may not be the case.) The problem with prestige classes is that when a new one comes out that seems cool to certain players, they do it just to get the powers, and not for roleplaying. This kind of character concept is deplorable at best, and is not true to the aspect of game play for which it was originally designed. Try bringing a prestige class into a game run by a 25 yr. DM and see how fast your character sheet gets ripped in half. You want to play a monk of the scarlet initiate? great, you are a monk. not a monk4/scarlet initiate 3, just a monk 7th level. deal with it. that's how i run my game, and that's how the game has been fun for 30 years. prestige classes are ruining the game, and i have had so many people asking to do a 2nd ed game again, because of it. There, i've had my say. thanks. for more on this rant, go here: http://www.hauntedchapel.com/Rants004.htm


