Previewing Pathfinder's Occultist

The 272-page hardcover Occult Adventures comes out for the Pathfinder RPG around Gen Con (late July/early August) this year. One of those classes, the Occultist, has been previewed by lead designer Jason Bulmahn, who says "For those who took part in the Occult Adventures playtest, you'll find a number of things have changed during the development of this class."

The 272-page hardcover Occult Adventures comes out for the Pathfinder RPG around Gen Con (late July/early August) this year. One of those classes, the Occultist, has been previewed by lead designer Jason Bulmahn, who says "For those who took part in the Occult Adventures playtest, you'll find a number of things have changed during the development of this class."



occultist.jpg

The class is previewed here. That iconic character, by the way, is Mavaro, who you can read about here.

"First up is a class that harnesses the intrinsic power of ancient or psychically charged items, and then channels mental power through these items to cast powerful psychic spells: the occultist.

The occultist is a psychic spellcaster who uses rare and powerful objects called implements to manifest his magic. Each implement belongs to a specific school of magic and, as the occultist grows in power, he gains the use of more and more of these implements, increasing his power and the number of spells he can cast. In addition, he has a reservoir of mental focus to invest into these implements. Doing so not only grants him additional abilities, he can expend that focus to create even more powerful effects.

For those who took part in the Occult Adventures playtest, you'll find a number of things have changed during the development of this class. The biggest change involves the resonant powers of implements. Such powers are gained by putting mental focus into the item and, when more focus is stored within it, the item's power increases. In the final version, these resonant powers are not diminished as the mental focus is spent. As long as there is at least one point of mental focus remaining, the power remains at full strength! To add to the fun, each implement also had a few additional focus powers you can choose from.

The occultist is also very skilled at using magic circles to protect allies and hinder foes. At higher levels the occultist can use these circles to a trap enemies. After the playtest, we added a new ability utilizing magic circles. The occultist can now create a magic circle to call upon a specific outsider—a contact from beyond that the occultist can bribe or intimidate in exchange for aid. The occultist can use this outsider to gather information and, at higher levels, that outsider can deliver messages or small objects for the occultist. As the occultist advances in level, he learns to call additional outsiders, creating a network of otherworldly allies.

Lastly, the occultist can cast psychic spells from the schools associated with his implements. Since these are psychic spells, he does not have to worry about somatic or verbal components, but he does have to have a clear mind and steady emotional state to properly channel this type of magic. These components are unique to psychic spellcasters and we'll be talking more about them in the coming weeks.

Well, those are all the secrets we dare share with you this week. Next week we'll be delving into the history of Rivani, and looking at the powers of the psychic!"

 

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