Edited on Morrus's request to split into different topics. I've left only the specific XP related topics...
For XP... I'm not certain how to handle this. Currently it will always be cheaper and more optimal to get multiple related Traditions (since more Attributes usually far outweighs Grade abilities) than to focus on 1 or 2 Traditions. I thought about a down-scaling XP cost (i.e. 2K = Grade2, 1.5K = Grade3, 1K = Grade 4, 500 = Grade 5) to encourage upping existing Tradition grades, but in the end that only encourages Multi-Traditions at Creation.
Perhaps a limit on the number of different traditions at creation to 2? Then if you want more for the concept you have to buy them with advancement? This is going to be a tough nut to crack and make it feel balanced, but might work, especially with the down-scaling XP for existing Traditions in addition to perhaps splitting Upgrading and Learning New Traditions like you did for skills?
e.g.
Advance a grade in a tradition: 1,000 x the new Grade
Learn a New Tradition at Grade I: X,000 (maybe 3K?)
***
On a similar but different note are you happy with the current XP numbers?
For instance +1 Grade in a Tradition is worth:
* +6 Attribute points (on average, see above)
* +1 skill (new or upgrade)
* +1 spell list (if a caster)
By Grade 2 that's a total per Tradition (assuming starting at Grade 1) of 14,000 upgrade XP for 5th Grade in 1 Tradition, for:
* +24 Attribute Points
* +6 skills (ranks or new)
* +6 spell lists
That would cost individually an insane amount of XP at well over 40+K xp.
* 24 Attributes = Incalculably expensive.
Example: 1 attribute starting at 4 being increased by +5 would cost 7,000 xp. If you increased 6 stats by +5 that's 35,000xp.
* +6 skills = 1,300-1,400 xp (1 new; plus either 4 G2 or 3 G2+ 1 G3 upgrades)
* +6 spell lists = 6,000 xp
I understand you want to steer toward upgrading Traditions as a more traditional way to "level" but as it stands, the benefits of leveling Grades in Traditions so incredibly outweighs "free-form" advancement, that I don't think anyone would even look at the free-form style seriously. You may as well just say at X? xp you gain +1 grade in a Tradition, just like a level-based game. IMHO, I think the numbers need to be rebalanced to make free-form advancement at least viable if still slightly less attractive than an advancement in a Tradition Grade.
For XP... I'm not certain how to handle this. Currently it will always be cheaper and more optimal to get multiple related Traditions (since more Attributes usually far outweighs Grade abilities) than to focus on 1 or 2 Traditions. I thought about a down-scaling XP cost (i.e. 2K = Grade2, 1.5K = Grade3, 1K = Grade 4, 500 = Grade 5) to encourage upping existing Tradition grades, but in the end that only encourages Multi-Traditions at Creation.
Perhaps a limit on the number of different traditions at creation to 2? Then if you want more for the concept you have to buy them with advancement? This is going to be a tough nut to crack and make it feel balanced, but might work, especially with the down-scaling XP for existing Traditions in addition to perhaps splitting Upgrading and Learning New Traditions like you did for skills?
e.g.
Advance a grade in a tradition: 1,000 x the new Grade
Learn a New Tradition at Grade I: X,000 (maybe 3K?)
***
On a similar but different note are you happy with the current XP numbers?
For instance +1 Grade in a Tradition is worth:
* +6 Attribute points (on average, see above)
* +1 skill (new or upgrade)
* +1 spell list (if a caster)
By Grade 2 that's a total per Tradition (assuming starting at Grade 1) of 14,000 upgrade XP for 5th Grade in 1 Tradition, for:
* +24 Attribute Points
* +6 skills (ranks or new)
* +6 spell lists
That would cost individually an insane amount of XP at well over 40+K xp.
* 24 Attributes = Incalculably expensive.
Example: 1 attribute starting at 4 being increased by +5 would cost 7,000 xp. If you increased 6 stats by +5 that's 35,000xp.
* +6 skills = 1,300-1,400 xp (1 new; plus either 4 G2 or 3 G2+ 1 G3 upgrades)
* +6 spell lists = 6,000 xp
I understand you want to steer toward upgrading Traditions as a more traditional way to "level" but as it stands, the benefits of leveling Grades in Traditions so incredibly outweighs "free-form" advancement, that I don't think anyone would even look at the free-form style seriously. You may as well just say at X? xp you gain +1 grade in a Tradition, just like a level-based game. IMHO, I think the numbers need to be rebalanced to make free-form advancement at least viable if still slightly less attractive than an advancement in a Tradition Grade.
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