Tsyr said:
And all too often, people forget he is a holy warrior at all.
Some people get stuck on the holy warrior part and forget the rest of the package. It's not all shiny sword and smiting (unless you want your game to be like that. In that case, it's all about the shiny sword and smiting

)
Quite the opposite. The paladin doesn't take the easy way out, ever. But the paladin has to make the hardest choice of all sometimes: To know that his solution may not be the ideal one in theory, but it's the only one that he can make.
Agreed. This is the Paladin's yoke, but good requires brains as well as brawn. Now, I'm not saying that a paladin should never ever kill. I'm just saying that on occasion, a paladin can find a better way. After all, why else is he given diplomacy as a class skill? I mean, besides his prettiness.
In a combat oriented game like D&D, the Paladin should have his share of gore. But he is more than some fanatic that smites evil like a kid on a whack-a-mole.
The paladin is given powers of smiting but also powers of healing.
This is such a case.
Yes, maybe you could redeem the children. The paladin probably knows this.
It also doesn't matter. It's not a viable option, and the paladin cannot risk attempting it.
False dilemma. There's another option in this scenario.
Cannot risk attempting what? A simple -4 to strike for subdual against creatures with an AC of 10-11 and 2-4 hp (assuming that they are indeed just physically children)? Just using your bare fists would knock the buggers out.
Or without the game mechanics: he cannot even spend the effort to turn his blade against creatures no more PHYSICALLY powerful than mere children? Especially when his companions were doing it? When the barbarian was doing it?
Those actions made the paladin look especially bad in my eyes.
How doesn't it matter? It certainly matters to the children whether they live or die. (Once again, it's just a game. And the mood is very much dependent on how the GM's and the players' wants)[/quote]
The paladin's form of mercy is as much battlefield mercy or final mercy as mercy in the traditional sense... Making the hard choices because, in the long run, they are the real mercy.
You want to contain children with spell-like domination abilities? Just blind-fold them. No line of sight. Gag them too if you want, just in case.
Sometimes the choices are not difficult because of the guilt. Thinking may also be required. Some tactics are not dishonorable nor evil.
Takyris said:
From a real-world perspective, I would classify this as being shot at by an eleven-year-old with a handgun. Do I want to kill an eleven-year-old? No. Is it going to give me a vicious thrill? No. Am I happy about the state of the world that results in me getting shot at by an eleven-year-old? No. Do I nevertheless defend myself, even if it means that I have to kill the eleven-year-old? Most definitely. It's a tragedy that he's been led into this situation, but I have just as much right to live as he does -- and regardless of whether the deal made with the eleven-year-old was tempting or dishonest or somehow tricky, the fact is that the eleven-year-old is going around shooting people and must be stopped, even if the circumstances do not allow the eleven-year-old to be stopped with anything other than lethal force.
False analogy. You aren't a holy warrior commited to compassion, altruism, righteousness, whatever. We're talking about (supposedly) a holy warrior that is supposed to be the paragon of goodness and righteousness. Larger than life, even.
For my part, I think that the flavor is getting in the way here. If it had been 24 knife-wielding cultists in red robes who held aloft bloody severed heads before dominating people, nobody would be saying "Hey, man, he might have been led into that cult by peer pressure or false pretenses, and even though he detects as evil and sacrificed an entire town to some dark force of fiendish origin, I still think we ought to try to redeem him."
Knife-wielding cultists do not necessarily have the physique of a child (and thus easily disabled).
But I do see all of your points. Ultimately, I think the scenario wasn't handled too well by both parties. The GM should've made clear the Paladin's code in his game. The players could've (or maybe not) used a less direct approach on subduing/defeating the evil children.
Were I the GM, I wouldn't penalize him for slaughtering the evil kiddies (save for a slight warning). But I wouldn't praise him either as the situation could've been done without as much bloodshed.
* Forgot to add IMO to most of the stuff said here.