nimisgod said:
Cannot risk attempting what? A simple -4 to strike for subdual against creatures with an AC of 10-11 and 2-4 hp (assuming that they are indeed just physically children)? Just using your bare fists would knock the buggers out.
While you make a convincing point, remember that:
a) This is a 2nd-level paladin. He can easily miss AC 10 or 11 if he's taking a -4
b) The paladin did not initially know that these were actual physical children. Their rites and rituals could have given them grotesque demony armor.
c) If these creatures have magical abilities, such magical abilities could include healing. Using subdual damage opens up the possibility that the evil little punks start healing each other, and that the now-again-conscious people unload yet more
Dominaton spells.
d) As it actually occured, the party was TPC'd (Total Party Captured). So the
paladin's thought of "they are a serious threat" turned out to be accurate.
RE: My analogy of the kid with the gun:
False analogy. You aren't a holy warrior commited to compassion, altruism, righteousness, whatever. We're talking about (supposedly) a holy warrior that is supposed to be the paragon of goodness and righteousness. Larger than life, even.
Actually, as a martial artist who meditates, donates money to charities even when he's short on money himself, participates in volunteer community services, and practices Reiki... I
am a holy warrior commited to compassion, altruism, and righteousness. Sorry if I didn't make that clear.
Knife-wielding cultists do not necessarily have the physique of a child (and thus easily disabled).
Good point. On the other hand, the D&D-world difference between an AC11 adult with 5 hit points and an AC11 child with 4 hit points is... 1 hit point. And the cultist can have his knife taken away by a disable attempt, which probably evens it out.
You're right, of course -- I was oversimplifying to make my point. But I still stand by that point.
But I do see all of your points. Ultimately, I think the scenario wasn't handled too well by both parties. The GM should've made clear the Paladin's code in his game. The players could've (or maybe not) used a less direct approach on subduing/defeating the evil children.
Ditto. The DM could have thought of the issues a bit more and bent to see the player's point of view. The player, upon being told the way the world worked, could have adjusted -- or asked, "Does my paladin know that, having been trained by the church? Are you telling me what all paladins should know?", in order to clarify the issue. This is what I would do if, as a druid, I sat down to start munching on some roast venison and was told by the DM that I'd just lost my spells for the day for violating my oath to protect nature -- if, as a druid, I'm supposed to be vegetarian, but the DM never told me (the player) that, then the DM is equally at fault. And if, as the player, I disagreed with the DM about whether protecting nature means being vegetarian (which, for the record, I don't -- the food chain is a part of nature, after all, and I only brought it up as a random hypothetical point (although I, Takyris,
am vegetarian)), I would wait until a break between sessions to argue my point -- and at the time, I would go along with the DM's ruling. It is, after all, his world. I'm just one person in it. If I have a real complaint, he might edit it to make me happy (by saying, "Okay, good point, you can be a druid and still eat meat, provided it was wild game that was caught, not domesticated animals that lived in captivity", for example), or he might at least make his point clear.