Because without the ability requirement, multiclass feats are just Better than a Skill Training feat in a covered class skill. Also, if you don't have at least a +1 in your multiclass' prime attribute, you'll be fairly terrible with its powers. And finally, a significant stat investment means that you're serious about multiclassing and not just grabbing it for a cheap +1 to hit.Mr Jack said:I don't know why they have the stat limits on multiclassing. It seems arbitary and, well, dim. Especially as there's such a poor spread of required stats on them.
Anyone got any inkling why they went that route?
Aristeas said:All right, so let's say I'm playing a warlock, a single-target blaster with high Charisma who derives her power from extraplanar beings. But she's not as selfish as the average warlock- her ultimate aspiration is to found her own House and start a dynasty, and to do that she needs to make a name for herself and get people following her. In other words, she has a splash of Leader ability, for all that her primary combat style is blowing things up from the back rank.
...
What would you all do about this in your games?
thc1967 said:Wait - why do we assume that Warlord is only strength-based? I seem to recall reading some preview material that hints it may be a choice between Strength and something else, like INT or CHA...
Why does your character even need a warlord level? Is she going to lead big armies on the battlefield in person against orc hordes, demon armies and devil legions? If yes, then it really makes sense that you have to be a somehow tough warrior too. Because the Warlord does fight on the front. He's basically just the 3.X-Fighter with White Raven Maneuvers/Tactics from Book of Nine Swords.Aristeas said:All right, so let's say I'm playing a warlock, a single-target blaster with high Charisma who derives her power from extraplanar beings. But she's not as selfish as the average warlock- her ultimate aspiration is to found her own House and start a dynasty, and to do that she needs to make a name for herself and get people following her. In other words, she has a splash of Leader ability, for all that her primary combat style is blowing things up from the back rank.
The logical way to do this would be a dip-multiclass into Warlord. But that...requires Strength 13, because it's a martial class, and every inspiration-related power we've seen has required you to bang on things with a weapon, which is not exactly the flavor of the character. Likewise, she's not a cleric- no gods are involved. I could ask the DM to let me reflavor the class, but even then, she'd need a high Wisdom to use any of their powers, which is certainly not appropriate for a stary-eyed kid with delusions of grandeur.
Possibly the unreleased rules will fix that, but I kind of doubt it. The way it seems to be going is that all martial classes use strength and a weapon for every action, and clerics use wisdom for every action. So if you're really charismatic but not strong or wise, forget it. I dunno, maybe they'll eventually release an arcane Leader. Obviously I could just go single class and roleplay like a warlord, but I thought the whole point of the new system was to make combinations feasible.
What would you all do about this in your games?
Mr Jack said:I don't know why they have the stat limits on multiclassing. It seems arbitary and, well, dim. Especially as there's such a poor spread of required stats on them.
Anyone got any inkling why they went that route?
Aristeas said:Possibly the unreleased rules will fix that, but I kind of doubt it. The way it seems to be going is that all martial classes use strength and a weapon for every action, and clerics use wisdom for every action. So if you're really charismatic but not strong or wise, forget it. I dunno, maybe they'll eventually release an arcane Leader. Obviously I could just go single class and roleplay like a warlord, but I thought the whole point of the new system was to make combinations feasible.