• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Project Daedalus OOC thread


log in or register to remove this ad

Hmmm, I guess I need to pay more attention to the initiative lines. Dang, I thought Wraith was a neat name. And it's so original too :)

I knew you preferred the straight legal PCs...that's why the PC's crimes are relatively minor (non-violent theft from the federal government) and she's committed to reforming and making amends. If an Incorporeral character is okay (I'm not sure, since you appear to already have one, and so does Toki...further, many people think they're cheesy)
 


Hammerhead said:
Hmmm, I guess I need to pay more attention to the initiative lines. Dang, I thought Wraith was a neat name. And it's so original too :)

I knew you preferred the straight legal PCs...that's why the PC's crimes are relatively minor (non-violent theft from the federal government) and she's committed to reforming and making amends. If an Incorporeral character is okay (I'm not sure, since you appear to already have one, and so does Toki...further, many people think they're cheesy)

Incorporeal isn't cheesy. Incorporeal with a good Dex, force field and mental protection is cheesy. :) And as long as Incorporeal is the main power; Icorporeal at Rank 1 is also cheesy.

Like I said, if you want to go with that, I can make it swing.
 

Elementor said:
"Eagle how did you take this guy down last time! It might be helpful if ya know what I mean!!"

Agamon said:
She did tell you what to do, you didn't listen to her.

Hopefully she doesn't need to draw you a picture. ;)

No, she really didnt answer that for squat. Better get out the sketch pad because if "He is a flyer dont let him escape" is your idea of answering the above question you better start drawing a lot of things out.
 

Agamon said:
Incorporeal isn't cheesy. Incorporeal with a good Dex, force field and mental protection is cheesy. :) And as long as Incorporeal is the main power; Icorporeal at Rank 1 is also cheesy.

Like I said, if you want to go with that, I can make it swing.
All good points, I ned to work up some House Rules for the front loaded powers like Incorporeal and Invisibility... but yeah it isn't cheesy but it can get out of hand quickly, I mean Phase's only ability is that power, it is relatively badass for its cost ;)
 

Hardness.

While incorporeal, you can only pass through objects with hardness less than your rank of incorporeal. Apply to attacks by giving attacks a 'hardness' rating equal to their damage bonus. Attacks can affect you if their rank meets or exceeds your incorporeal level. If they are below, they pass through, with the exception of the one type of attack you are susceptible to. So a fellow that can do +12 damage on an attack forces you to make a damage save of 15+12-(incorporeal rank).

Not a perfect system, but it prevents players from cheesing out with incorporeal to become immune to damage, while still providing the benefits of being incorporeal. If they want the safety incorporeal provides, max it out.

In addition, if you have the ghost touch extra, your extra rank (or incorporeal rank if not using partial extras) is the maximum bonus to any form of action using ghost touch. Energy blast using ghost touch of +1, but you have +8 energy blast? You get +1 energy blast. Punching with a +6 damage bonus but ghost touch of +1, you get a +1 damage bonus.

So many people want to use incorporeal, that I always look at it and wonder how I can use it 'safely' in my game. In EPIC, incorporeal only gives you the ability to move through objects and ignore unpowered physical melee and projectile attacks. Otherwise, I use the rules above. Mind you, only NPC's currently have this power, and nobody has attacked them in that form yet, so I've yet to test it out fully.
 

Calinon said:
Hardness.

While incorporeal, you can only pass through objects with hardness less than your rank of incorporeal. Apply to attacks by giving attacks a 'hardness' rating equal to their damage bonus. Attacks can affect you if their rank meets or exceeds your incorporeal level. If they are below, they pass through, with the exception of the one type of attack you are susceptible to. So a fellow that can do +12 damage on an attack forces you to make a damage save of 15+12-(incorporeal rank).

Not a perfect system, but it prevents players from cheesing out with incorporeal to become immune to damage, while still providing the benefits of being incorporeal. If they want the safety incorporeal provides, max it out.

In addition, if you have the ghost touch extra, your extra rank (or incorporeal rank if not using partial extras) is the maximum bonus to any form of action using ghost touch. Energy blast using ghost touch of +1, but you have +8 energy blast? You get +1 energy blast. Punching with a +6 damage bonus but ghost touch of +1, you get a +1 damage bonus.

So many people want to use incorporeal, that I always look at it and wonder how I can use it 'safely' in my game. In EPIC, incorporeal only gives you the ability to move through objects and ignore unpowered physical melee and projectile attacks. Otherwise, I use the rules above. Mind you, only NPC's currently have this power, and nobody has attacked them in that form yet, so I've yet to test it out fully.

I've thought about this today, and I like how you have it worked out, Calinon. Your third paragraph, is actually how it works (or so I thought). Overall, it evens it out with FF and Protection, and keeps with the spirit of th epower. I think this is how it'd work in my game, too, HH, if you're down with that.
 

There are a few glaring weaknesses in the power if you know where to look, Check out what happened to Phase(a pantheon terrorist) on the last page of Generation Legacy. I'm fairly certain that there is definitely a flaw big enough to die through in the power.
 


Into the Woods

Remove ads

Top