Shalimar
First Post
Here is the Character sheet if that'll help in your Decision.
Lupa
Rachel Masters
Stats: 14pp
STR: 12 +1 (Super Strength +2)
DEX: 18 +4
CON: 12 +1 (Super Con +2)
INT: 10
WIS: 12 +1
CHA: 10
DEF: 20/15ff/16m (26 in Wolf) 10pp
Saves (human/Hybrid/Wolf)
DAM: +3/+8/+6
FORT: +3/+8/+6
REF: +4/+4/+9
WILL: +1
BAB: 2 6pp
Melee: +6 (Attack Finesse)
Ranged: +6
Damage: Human +3S strike, Hybrid +9S/L strike or bite, Wolf +9S/L Bite
Powers: 76pp
Feral +2 (effects: Regen, Run, Super Con, Super Senses, Super Strength; 10pp a rank; 20pp)
Hybrid Form +5 (Effects: Leaping, Regen, Super Con, Super Strength; extra: Continuous; 10pp a rank; PS: Dual Damage, 52pp; Power Stunt: Wolf form 2pp)
Wolf Form +5 (Effects: Natural Weapon, Running, Super Dex, Super Sense; Partial Effect: Super Con +3; Power Stunt: Dual Damage; [cost=62, equals Hybrid form, so a 2pp power stunt])
Skills: 12pp
2 ranks: Acrobatics, Balance, Climb, Diplomacy, Jump, Survival
4 Ranks: Handle Animal, Intimidate
Feats: 12pp, some feats are flawed to differentiate between her forms abilities
Attack Finesse
Dark Vision: wolf form only
Dodge
Durability
Power Attack
Scent: wolf form only
Startle: hybrid form only
Surprise Strike: hybrid form only
Weaknesses: 10pp
Claustrophobia 10pp: Rachel is partly animal, she needs to be free to move about, she is uneasy in small spaces, much like an animal in a trap. If she is traped she can think of nothing but escape and is not completely rational until she does escape, If forced into an enclosed spot for too long, she goes catatonic.
Lupa
Rachel Masters
Stats: 14pp
STR: 12 +1 (Super Strength +2)
DEX: 18 +4
CON: 12 +1 (Super Con +2)
INT: 10
WIS: 12 +1
CHA: 10
DEF: 20/15ff/16m (26 in Wolf) 10pp
Saves (human/Hybrid/Wolf)
DAM: +3/+8/+6
FORT: +3/+8/+6
REF: +4/+4/+9
WILL: +1
BAB: 2 6pp
Melee: +6 (Attack Finesse)
Ranged: +6
Damage: Human +3S strike, Hybrid +9S/L strike or bite, Wolf +9S/L Bite
Powers: 76pp
Feral +2 (effects: Regen, Run, Super Con, Super Senses, Super Strength; 10pp a rank; 20pp)
Hybrid Form +5 (Effects: Leaping, Regen, Super Con, Super Strength; extra: Continuous; 10pp a rank; PS: Dual Damage, 52pp; Power Stunt: Wolf form 2pp)
Wolf Form +5 (Effects: Natural Weapon, Running, Super Dex, Super Sense; Partial Effect: Super Con +3; Power Stunt: Dual Damage; [cost=62, equals Hybrid form, so a 2pp power stunt])
Skills: 12pp
2 ranks: Acrobatics, Balance, Climb, Diplomacy, Jump, Survival
4 Ranks: Handle Animal, Intimidate
Feats: 12pp, some feats are flawed to differentiate between her forms abilities
Attack Finesse
Dark Vision: wolf form only
Dodge
Durability
Power Attack
Scent: wolf form only
Startle: hybrid form only
Surprise Strike: hybrid form only
Weaknesses: 10pp
Claustrophobia 10pp: Rachel is partly animal, she needs to be free to move about, she is uneasy in small spaces, much like an animal in a trap. If she is traped she can think of nothing but escape and is not completely rational until she does escape, If forced into an enclosed spot for too long, she goes catatonic.
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