I was thinking just twice the cost of the Mighty cost for the max STR allowed by the bow, if we are going by the +1 market modifier is too much thought line. 500GP per mighty point is a costly upcharge for a medium creature, while actually a discount for Huge archers with greatbows. And again you will wind up with someone who outgrows thier bow because the could not afford the cost at the time of making the bow.Pyrex said:I don't even think I'd bill it as a +1 Mod. I'd treat it as a +gp enhancement (Like the Skill or Energy Resistance properties for Armor) and set it at +500gp/MaxStr (i.e. a Mighty +5 bow would cost an extra +2500gp and could be used at no penalty for anyone of any strength, but would provide a max of +5 to damage).
Pyrex said:Twice the cost for mighty seems quite reasonable to me.
It is. MIC includes a relic bow that offers the same benefit, though.Mistwell said:Bow of Elvenkind is from Complete Champion I believe.