Proposal: Divine Power


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TwoHeadsBarking, that's some fantastic work! I just got my copy of Divine Power in the mail today, and the second thing I looked at (after new at-wills :) ) was the domain section. I really like the execution of them, and I think you did a great job matching the domains up to the L4W Pantheon.
 

Yeah, good job!

One other thought - the gods in their other aspects (Imperium, Valley of Bone, etc.) might have slight variations as far as domain choices go. (No need to spell these out in advance necessarily...)
 


I just saw something that might be problematic (mostly in the hands of rangers), but its the Hero of Faith, MC feat lets you use Oath of Enmity 1/encounter. Lasts the whole time whereas the previous MC feat only last until end of next turn. That's a pretty significant gain against either elites or solos (I think I read that feature's the equivalent of +5 to hit).

Give it to a TWF ranger and watch the hilarity/terror as the ranger can tear through solos themselves. *sigh*
 




Hero of the Faith does have a higher pre-req than Disciple of Divine Wrath. For that, it should be better then DoDW.
 

Hero of the Faith is slightly better. You get a choice from Avenger skills rather than being forced into Religion. That may not be a good enough upgrade to make it be worth the higher Wisdom cost, but it is something. The Avenger has a pretty good skill list.
 

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