I do think that someone who retires/dies at level 2, and starts their new char at level 2 with option B, is pretty poor. Someone who retires/dies at 3 is better off, but still I think worse off than they would have been had they resurrected.
What if option B had a different chart for starting wealth, something like:
- Level 1: 100g
- Level 2: 400g
- Level 3: 1200g
- Level 4+: As in the DMG, but minus the cost of a magic item of your level plus one.
That way, there's a small mechanical advantage to retiring at level 2 as opposed to resurrecting. It's about even at level 3, but as you get higher, retiring starts to cost more and more, relative to resurrection. (Until paragon, of course, the cost of resurrection jumps and I've not checked the math.)
R1: Actually, from my experience, the Avenger and the Assassin are NOTHING alike. The Assassin is MUCH more mobile than even the pursuit build of the avenger, hits like a friggin' Mac Truck, and (unfortunately) shatters like a thin sheet of ice. The Avenger, however, is more accurate. While all of the avenger builds and the NightStalker build like to get their targets alone, that's pretty much the only similarities in their play. However, this is just from my experiences. YMMV!
I thought lvl 2 person got 780 gp? Also, if I was to retrain Murphy into an assassin, would I change his magic rod into a magic sword of same level?
I'm going to put my cards on the table here. Come November 6th, unless someone blocks it, I fully plan on replacing Haruka the Warlock with Haruka the Assassin. She's an Infernal Pact Warlock currently adventuring with two defenders and two leaders, so I doubt she's going to die before then. I'm not exactly unbiased as to how this turns out. Which probably makes sense, given that I bothered to propose it in the first place.
I thought lvl 2 person got 780 gp?
Charter said:You have two options when replacing a character:
A) Create the new character one level below the old character. It will start with the following wealth, based on the level of the new character:
Level 1: 100 gp
Level 2: 780 gp
Level 3: 1750 gp
Level 4+: full starting wealth as outlined in the DMG on page 143
B) Create the new character at the same level as the old, with wealth as above but without the magic item at level+1. For example, if you retire a 5th level character and choose option B, the replacement level 5 character would only get magic items at levels 5 and 4, instead of 6, 5, and 4 as the DMG outlines. (If the new character is level 2 or 3, subtract the value of the magic item from the total.)
proposed said:You have two options when replacing a character:
A) Create the new character one level below the old character. It will start with the following wealth, based on the level of the new character:
Level 1: 100 gp
Level 2: 780 gp
Level 3: 1750 gp
Level 4+: full starting wealth as outlined in the DMG on page 143
B) Create the new character at the same level as the old, with the following wealth, based on the level of the new character:
Level 1: 100g
Level 2: 400g
Level 3: 1200g
Level 4+: As in the DMG, but minus the cost of a magic item of your level plus one.
For example, if you retire a 5th level character and choose option B, the replacement level 5 character would only get magic items at levels 5 and 4, instead of 6, 5, and 4 as the DMG outlines.
Also, if I was to retrain Murphy into an assassin, would I change his magic rod into a magic sword of same level?
B) Create the new character at the same level as the old, with the following wealth, based on the level of the new character:
Level 1: 100g
Level 2: 400g
Level 3: 1200g
Er, under what rules? If it's as a retire-and-restart, then watch this thread to see what to do with his items. If it's a special-proposal-to-change-class, well, we can talk about it as a one off case. IMO, though, changing class is too much for an overhaul.